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'''Invisibility''' is a [[Spells#2nd Level Spells|Level 2]] Illusion Spell. This spell allows spellcasters to turn themselves and other creatures invisible to the naked eyes.
{{SpellPage
| name = Invisibility
| image = Invisibility.webp
| level = 2
| school = Illusion
| classes = Bard, Sorcerer, Warlock, Wizard
| class learns at level 3 = Bard, Sorcerer, Warlock, Wizard, Circle of the Land:Grassland
| class learns at level 7 = Arcane Trickster
| class learns at level 8 = Eldritch Knight
| races = Duergar
| race learns at level 5 = Duergar ({{Recharge|Per battle}})
| granted by items = Shifting Corpus Ring:Long Rest, Fetish of Callarduran Smoothhands:Long Rest, Shadow of Menzoberranzan:Short Rest
| summary = This spell allows spellcasters to turn themselves and other creatures {{Cond|Invisible}} to the naked eye.
| description = Touch a creature to turn it {{Cond|Invisible}}. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}.


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Illusion Spells]]
Invisibility breaks when you fail [[Stealth]] [[Ability Check|Checks]] on attacking, casting spells, or interacting with items.{{Bug}}
| warning = {{Prereq|Condition ends early if the creature attacks or casts a spell.}}
| cost = action, spell2
| concentration = yes
| range = melee
| condition = Invisible
| condition duration = 10
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| notes = *{{MdRarityItem|Shadow of Menzoberranzan}} {{sai|Shrouded in Shadow}} ability grants invisibility for 2 turns instead of 10.
* The Duergar racial version grants invisibility for an unlimited duration, but also offers no Stealth checks to allow the effect to continue after interacting with objects, pickpocketing, or attacking. It will always break immediately. This is likely to balance it having no cost, or any other limits to how often it can be cast outside of combat.
* Invisibility has two incantations: '''Evanesco''', Latin for "I disappear/vanish", and '''Invisiblis''', Latin for "invisibility".
| video = Invisibility Visuals.mp4
}}


[[File:Invisibility Icon 2.png|upright=0.8|thumb|{{AbilityInfobox
== Bugs ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Touch a creature to turn it Invisible. The spells ends early if the creature attacks or casts a spell."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
----
| Range = 1.5m / 5ft
| School = Illusion
| Concentration = Required
| Condition = [[Condition#Invisible|Invisible]]
| Duration = Until [[Long Rest]]
| Class = [[Bard]], [[Sorcerer]], [[Warlock]], [[Wizard]]
}}|240x240px]]


== Description ==
* Only [[Greater Invisibility]] offers any Stealth checks to maintain the invisibility when it might otherwise break. Despite the tooltip claiming otherwise, the Level 2 Invisibility spell breaks immediately upon interaction with anything, except casting [[Minor Illusion]] and looting containers. It behaves exactly like the Duergar racial, which doesn't mention Stealth checks in its description.
Touch a creature to turn it Invisible. The spells ends early if the creature attacks or casts a spell.


== Properties ==
== External Links ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}
{{FRWiki|Invisibility|long}}
 
[[Category:Bugs]]
''Available to level 3 [[Bard]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 1.5m / 5ft}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
 
{| role="presentation" class="wikitable"
| <strong>[[File: Invisible Condition Icon 3.png|frameless|upright=0.12]] Invisible</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until [[Long Rest]]}}
* Has [[Advantage]] on [[Attack Rolls]] and impose [[Disadvantage]] on enemy Attack Rolls.
* Attacking or casting a Spells ends this condition.
|}

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