Invisibility
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Duration: 10 turns
Invisibility is a Level 2 Illusion Spell. This spell allows spellcasters to turn themselves and other creatures Invisible to the naked eye.
Description
Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with
Advantage.
Invisibility breaks when you fail Stealth Checks on attacking, casting spells, or interacting with items.[See: Bugs]
Condition ends early if the creature attacks or casts a spell.
Properties
- Cost:
-
Action +
Level 2 Spell Slot
- Details:
-
Range: 1.5 m / 5 ft
-
Concentration
At Higher Levels
Upcast: Affects an additional target for each Spell Slot Level above 2nd.Condition: Invisible

- Has
Advantage on
Attack Rolls and imposes
Disadvantage on enemy Attack Rolls.
- Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
How to Learn
Classes:
- Class Level 3:
Bard,
Sorcerer,
Warlock, and
Wizard
- Class Level 7:
Arcane Trickster Rogue
- Class Level 8:
Eldritch Knight Fighter
Races:
- Character Level 5:
Duergar
(Character Level is the sum of all Class Levels for a multi-classed character.)
Notes
Circle of the Land Druids who choose the Grassland Land at level 3 learn this spell automatically.
- Granted by
Fetish of Callarduran Smoothhands.
Recharge: Long Rest
- Granted by
Shifting Corpus Ring.
Recharge: Long Rest
Visuals
Bugs[edit | edit source]
- The spell description above is an accurate description taken from the game. The condition description is correct. Casting a spell or attacking will end invisibility early.(2023-08-18)