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==== Omeluum ==== | ==== Omeluum ==== | ||
[[Omeluum]] may be found here as part of [[Retrieve Omeluum]]. It will be unavailable if it was previously killed or if [[Steal a Githyanki Egg]] was completed by giving the egg to [[Lady Esther]]. It can be found down the southern path, in a cell, strapped to a chair, and must be freed with the Help command. Next to it on the table is a Mind Flayer Parasite Specimen | [[Omeluum]] may be found here as part of [[Retrieve Omeluum]]. It will be unavailable if it was previously killed or if [[Steal a Githyanki Egg]] was completed by giving the egg to [[Lady Esther]]. It can be found down the southern path, in a cell, strapped to a chair, and must be freed with the Help command. Next to it on the table is a Mind Flayer Parasite Specimen. Omeluum's {{SAI|Teleport to Submersible}} allows it to teleport itself and another ally to the submersible. | ||
There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25). Hitting a lever with any ranged attack will cause it to activate and open the door. | |||
There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25). Hitting a lever with any ranged attack | |||
== Related Quests == | == Related Quests == | ||
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== Notes == | == Notes == | ||
* Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable). | * Since the turn limit effectively imposes a limit on the total number of actions the party can take, the task can be made significantly easier by bringing along as many summoned creatures, pets, familiars, etc. as possible, to increase the total number of actions possible. Many summoned creatures are not capable of interacting with objects (and therefore can't open the doors) but they can be helpful in managing the Sahuagin, protecting the prisoners, and getting in the way of the threats to Ravengard (if applicable). | ||
* Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side. | * Sahuagin confronted with a closed door will often stop to try to break it down, which is usually futile as they cannot do enough damage in a single normal hit to overcome the doors' [[Sturdy (Condition)|Sturdy]] condition. Closing some of the doors to the central area can thus effectively neutralize them, though this may make it impossible to rescue anyone still on the other side. | ||
* Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]]. | * Any character that died either during the escape or because of the structural failures will wash up on the small beach south of [[Old Garlow's Place]]. |