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=== Special features ===
=== Special features ===
Lae'zel does not have any special features unique to her. Being the only githyanki companion, she can, however, make the most out of all the githyanki exclusive passives and abilities from their [[Githyanki#Exclusive equipment|racial equipment]] found throughout the game.
Lae'zel does not have any special features unique to her. Being the only githyanki companion, she can, however, make the most out of all the githyanki exclusive passives and abilities from their racial equipment found throughout the game.


=== Personal quest ===
=== Personal quest ===
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==== Act One ====
==== Act One ====
* Lae'zel is encountered again a second time in the [[Wilderness]] near the [[Roadside Cliffs]] at {{Coords|242|370}}. She has been captured in a wooden cage by two [[Tiefling|tieflings]], [[Damays]] and [[Nymessa]]. If the party is able to free her, she can be invited to join the party.
* Lae'zel is encountered again a second time in the [[Wilderness]] near the [[Roadside Cliffs]] at {{Coords|242|370}}. She has been captured in a wooden cage by two [[Tiefling|tieflings]], [[Damays]] and [[Nymessa]]. If the player is able to free her, she can be invited to join the party.
* If she dies aboard the Nautiloid, her body will be found at the beach starting area. She can be brought back to life and recruited.
* If she dies aboard the Nautiloid, her body will be found at the beach starting area. She can be brought back to life and recruited.
* If the party progress further into the game, she will break out of her cage and disappear, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again. She can still be found in the cage even if the party progresses to the [[Emerald Grove]] and trigger the initial attack scene at the gates.
* If players progress further to the [[Emerald Grove]] and trigger the attack scene at the gates, she will break out of her cage and disappear, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again.{{verify}}
* After breaking out of the cage if she has been refused from joining up with the party until this point, she will show up when the party encounters the githyanki near the [[Mountain Pass]]. If she doesn't turn hostile during the encounter she can be recruited at the end of the battle. If she dies during it as an ally or neutral, she can be resurrected and still join.
* After breaking out of the cage, she has been refused from joining up with the party until this point, she will show up when the party encounters the githyanki near the [[Mountain Pass]]. If she doesn't turn hostile during the encounter she can be recruited at the end of the battle. If she dies during it as an ally or neutral, she can be resurrected and still join.
* If the party miss all the recruitment opportunities above, or refuse her, she can be found again one final time near the first waypoint in the [[Rosymorn Monastery Trail]] where the [[Crèche Y'llek|crèche]] is located for a final recruitment opportunity.
* If players miss all the recruitment opportunities above, or refuse her, she can be found again one final time near the first waypoint in the [[Rosymorn Monastery Trail]] where the [[Crèche Y'llek|crèche]] is located for a final recruitment opportunity.


Should the party proceed inside the crèche without having recruited Lae'zel, she will disappear from the mountain pass. When the party proceed to the [[Shadow-Cursed Lands]], they will find her as an [[Undead]] there, having went the wrong way when trying to find the crèche.
Should the party proceed inside the crèche without having recruited Lae'zel, she will be disappear from the mountain pass. When players proceed to the [[Shadow-Cursed Lands]], they will find her as an [[Undead]] there, having went the wrong way when trying to find the crèche.


=== Approval ===
=== Approval ===
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== Description ==
== Description ==
===Appearance===
===Appearance===
Lae'zel has yellowish-green skin, with black accents below her ochre eyes, cheeks and neck. Her scars, most prominent of all one that runs from her nose to her chin, give her the mean look of a seasoned warrior. Black bumpy mottles adorn her face on her cheeks and like all githyanki, she has a small nose and her ears are long and pointed, with ridges protruding on the outer edges. Her hair, kept shoulder-length, is brown and straight, with a few adorned braids running along the side of her head and a small bun on her back. Though shorter than the rest of the companions, and with a wiry, muscled frame, she stands proud and intimidating.
Lae'zel has yellowish-green skin, with black accents below her ochre eyes, cheeks and neck. Her scars, most prominent of all one that runs from her nose to her chin, give her the mean look of a seasoned warrior. Black bumpy mottles adorn her face on her cheeks and like all githyanki, she has a small nose and her ears are long and pointed, with ridges protruding on the outer edges. Her hair, kept shoulder-length, is brown and straight, with a few adorned braids running along the side of her head and a small bun on her back. Though shorter than the rest of the companions, and with a wiry, though muscled frame, she stands proud and intimidating.


===Personality===
===Personality===
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At some point in camp, Vlaakith will appear once more before Lae'zel, commanding her to bow before her and accept her decree to kill Orpheus. If she previously rejected her, Lae'zel can be convinced to kneel to her queen and accept her once more. Lae'zel can also be inspired to remain true to herself and reject the Lich Queen for good, siding with the true heir of the Gith.
At some point in camp, Vlaakith will appear once more before Lae'zel, commanding her to bow before her and accept her decree to kill Orpheus. If she previously rejected her, Lae'zel can be convinced to kneel to her queen and accept her once more. Lae'zel can also be inspired to remain true to herself and reject the Lich Queen for good, siding with the true heir of the Gith.


With the hammer at hand, the party must bide their time until they can access the Astral Prism and Orpheus once more, as the Emperor refuses entry. This opportunity presents itself when confronting the Netherbrain at the [[Morphic Pool]]. Attempts to control it fail, and the Emperor pulls the party inside the prism in order to save them. Here, they can decide the Prince of the Comet's fate: staying loyal to Vlaakith and allying with the Emperor will result in the mind flayer consuming Orpheus' brains in order to absorb his essence. The party will then confront the Netherbrain with the Emperor as an ally. Alternatively, the party may reject the Emperor's offer, causing him to join the Netherbrain, and free Orpheus. Orpheus will be initially hostile, but sensing the dire situation the world is in, will join the party. He can furthermore decide to sacrifice himself to become illithid, or remain githyanki due to the sacrifice of a party member. Whatever the case, Orpheus will join the party against the Netherbrain in the final battle for Baldur's Gate.
With the hammer at hand, the party must bide their time until they can access the Astral Prism and Orpheus once more, as the Emperor refuses entry. This opportunity presents itself when confronting the Netherbrain at the [[Morphic Pool]]. Attempts to control it fail, and the Emperor pulls the party inside the prism in order to save them. Here, they can decide the Prince of the Comet's fate: staying loyal to Vlaakith and allying with the Emperor will result in the mind flayer consuming Oprheus' brains in order to absorb his essence. The party will then confront the Netherbrain with the Emperor as an ally. Alternatively, the party may reject the Emperor's offer, causing him to join the Netherbrain, and free Orpheus. Orpheus will be initially hostile, but sensing the dire situation the world is in, will join the party. He can furthermore decide to sacrifice himself to become illithid, or remain githyanki due to the sacrifice of a party member. Whatever the case, Orpheus will join the party against the Netherbrain in the final battle for Baldur's Gate.


=== Endings ===
=== Endings ===
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