Light of Creation: Difference between revisions

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(Added seo description, moved the uuid to Properties.)
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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| controller icon = Light of Creation Unfaded.png
| icon = Light of Creation Unfaded Icon.png
| icon = Light of Creation Unfaded Icon.png
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds|halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to {{cond|Stunned|Stun}} its wielder on each successful attack.
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds|halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to {{cond|Stunned|Stun}} its wielder on each successful attack.
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| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d6 Lightning
| extra damage = 1d6 Lightning <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach = yes
| reach = yes
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 2.7 <!-- The weight in kg. -->
| weight kg = 2.7 <!-- The weight in kg. -->
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| uid = WPN_Tower_AutomatonHalberd
| uid = WPN_Tower_AutomatonHalberd
| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d
| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d
| special = <!-- List of special features or abilities granted by the weapon. -->
| passives = Overcharge
* '''Overcharge''': Chance to {{cond|Stunned|Stun}} the wielder{{Notes}}, unless it is a [[Construct]].
| special =
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Rush Attack, Lacerate, Cleave
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
*Looted from [[Bernard]] at the top floor of the [[Arcane Tower]] in the [[Underdark]] {{Coords|-38|-284}}.
*Looted from [[Bernard]] at the top floor of the [[Arcane Tower]] in the [[Underdark]] {{Coords|-38|-284}}.
| notes =
| notes = * This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
* This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
**As of Hotfix #6, the corresponding Constitution saving throws are being hidden from the combat log.
**The corresponding Constitution saving throws do not appear in the combat log.
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
* [[Helm of Balduran]] grants [[stun Immunity]].
}}
}}


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== External links ==
== External links ==
* {{FRWiki|Light of Creation|long}}
* {{FRWiki|Light of Creation|long}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Lightning damage]]

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