Light of Creation: Difference between revisions

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{{ up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Light of Creation Icon.png <!-- A high-res image of the item. -->
| image = Light of Creation Icon.png
| controller icon = Light of Creation Unfaded.png
| description = {{uncommon|Light of Creation}} is an uncommon +1 [[Halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to stun the wielder.
| icon = Light of Creation Unfaded Icon.png
| quote = Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| description = {{Uncommon|Light of Creation}} is an uncommon [[Halberds|halberd]] that deals additional {{DamageType|Lightning}} damage, but has a chance to {{cond|Stunned|Stun}} its wielder on each successful attack.
| category = martial <!-- martial or simple -->
| seo description = Light of Creation is an uncommon halberd that deals additional Lightning damage, but has a chance to Stun its wielder on each successful attack.
| melee or ranged = melee <!-- melee or ranged, duh -->
| quote = <!-- In-game tooltip quote. -->
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
Small lodestones have been inserted along the halberd's shaft, a strange blue current running through them.
| type = Halberds <!-- One of [[Category:Weapon Types]]. -->
| category = martial <!-- "martial" or "simple" -->
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| damage = 1d10 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| rarity = uncommon  
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| extra damage = 1d6 Lightning <!-- Same format as regular damage but with type directly on the same line. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| damage type = Slashing  
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| extra damage = 1d6 Lightning
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach = yes
| reach = yes
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.9
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 130
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = WPN_Tower_AutomatonHalberd
| uuid = 1534c8ee-3651-477d-999c-b22efc9f850d
| passives = Overcharge
| special =
| weapon actions = Rush Attack, Lacerate, Cleave
| weapon actions = Rush Attack, Lacerate, Cleave
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Overcharge''': Chance to [[Conditions#Stunned|Stun]] the wielder, unless it is a Construct.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Dropped by [[Bernard]] on the top floor of the [[Arcane Tower]] in the [[Underdark]].
*Looted from [[Bernard]] at the top floor of the [[Arcane Tower]] in the [[Underdark]] {{Coords|-38|-284}}.
| notes = * This "chance to stun the wielder" occurs each time the wielder attacks with this weapon.
** One must pass a {{SavingThrow|CON|dc=10}} to resist being stunned.
**The corresponding Constitution saving throws do not appear in the combat log.
* Currently, the only known way to be considered a [[Construct]] is to wear the [[Gloves of the Automaton]], purchased in [[Act Two]].
* [[Helm of Balduran]] grants [[stun Immunity]].
}}
}}
==Gallery==
<gallery heights="300px" mode="packed">
File:Light of Creation ingame.png|Appearance in game
</gallery>
== External links ==
* {{FRWiki|Light of Creation|long}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Lightning damage]]

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