5,422
editsPruned the unused template parameters, made the spells effects more accurate to how they work in game.
HiddenDragon (talk | contribs) No edit summary |
(Pruned the unused template parameters, made the spells effects more accurate to how they work in game.) |
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{{ up to date | 2023-09 | {{up to date|2023-11-09}} | ||
{{SpellPage | {{SpellPage | ||
| name = Melf's Acid Arrow | |name = Melf's Acid Arrow | ||
| image = Melf's Acid Arrow.webp | |image = Melf's Acid Arrow.webp | ||
| level = 2 | |level = 2 | ||
| school = Evocation | |school = Evocation | ||
| ritual = | |ritual = | ||
| classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster | |classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster | ||
| class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp) | |class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp) | ||
| class learns at level 7 = Eldritch Knight | |class learns at level 7 = Eldritch Knight | ||
| class learns at level 8 = Arcane Trickster | |class learns at level 8 = Arcane Trickster | ||
| races = | |races = | ||
| race learns at level 1 = | |race learns at level 1 = | ||
| race learns at level 2 = | |race learns at level 2 = | ||
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | |summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn. | ||
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | |description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn. | ||
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. | ||
| action type = action | |action type = action | ||
| attack roll = | |attack roll = | ||
| damage = 4d4 | |damage = 4d4 | ||
| | |damage type = Acid | ||
|range = ranged | |||
|condition = Melf's Acid Arrow | |||
|condition duration = 1 | |||
|area = Acid Surface | |||
|area category = Surface | |||
|area shape = radius | |||
|area range m = 2 | |||
|area range ft = 7 | |||
| area duration = Permanent | |||
|area condition = Acid | |||
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| range = ranged | |notes = | ||
*Can be cast with {{RarityItem|Melf's First Staff}} once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier. | |||
|video = Melf's Acid Arrow Visuals.mp4 | |||
| condition = | |||
| condition duration = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area condition = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| | |||
| video = Melf's Acid Arrow Visuals.mp4 | |||
}} | }} | ||