Editing Minthara

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{{ up to date | 2024-02-29 }}
{{PageSeo
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| title = Minthara
| title = Minthara
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* If left alive after the events of Act 1, Minthara will be found at Moonrise Towers facing trial by Ketheric Thorm for failing to find the [[Mysterious Artefact]]. Sentenced to death, she is taken to [[Moonrise Towers Prison]] to be tortured until her execution. The party can find her and help her escape, and if invited to camp, she will offer to join them.
* If left alive after the events of Act 1, Minthara will be found at Moonrise Towers facing trial by Ketheric Thorm for failing to find the [[Mysterious Artefact]]. Sentenced to death, she is taken to [[Moonrise Towers Prison]] to be tortured until her execution. The party can find her and help her escape, and if invited to camp, she will offer to join them.
** Should the party side with Minthara during [[Save the Refugees]] and raid the grove with her, no additional steps are needed to ensure that she appears at Moonrise Towers.
** Should the party side with Minthara during [[Save the Refugees]] and raid the grove with her, no additional steps are needed to ensure that she appears at Moonrise Towers.
** If the party sides with the druids instead, but still wishes to meet Minthara at the Moonrise Towers, she must be [[Knocked_Out_(Condition)|knocked out]] when fought. This can occur whether at her camp in the Shattered Sanctum or when defending the grove from the goblin attack. If Minthara is knocked out in the goblin camp the party must not take a [[long rest]] before the quest [[Defeat the Goblins]] is finished.{{note|Minthara went through some recruitment changes during development and after release.<br>Intended to be recruited only if the grove was destroyed, prior to Patch 5, an exploit could be used to recruit Minthara when siding with the grove. Minthara had to be knocked out temporarily in Act 1, recovering after a long rest. Once the party reached Act 2 and acquired the spells [[Polymorph]] and [[Dominate Beast]], they had to return to [[Shattered Sanctum]], turn her into a sheep and dominate her. The party then had to fast-travel back to the Moonrise Towers and then had to move Minthara as a sheep into the throne room, where the judgement continued as if Minthara was alive. After the cutscene she would be transported to the dungeon. The party had to attack her quickly once imprisoned as she would begin to run away otherwise, and then turn invisible and exit combat. Minthara was then part of the interrogation scene and her recruitment could proceed as normal.<br>When Patch 5 was introduced, Minthara could be recruited if she was knocked out ''temporarily'' at her camp in the Shattered Sanctum, dealing with the rest of the goblin camp without long rests in-between as the game files checked for both conditions in order to trigger her scene at Moonrise Towers. <br>Patch 6 removed the requirement for Minthara being ''temporarily'' hostile / knocked out. the game no longer checks for that condition. It's also possible now to recruit Minthara through knocking her out when defending the grove from the goblin attack as stated above in the recruitment section.}}{{cite web
** If the party sides with the druids instead, but still wishes to meet Minthara at the Moonrise Towers, she must be [[Knocked Out (Temporary) (Condition)|knocked out]] when fought. This can occur whether at her camp in the Shattered Sanctum or when defending the grove from the goblin attack.{{note|Minthara went through a few recruitment changes during development and after release. Intended to be recruited only if the grove was destroyed, prior to Patch 5, a bug could be exploited to recruit Minthara even when siding with the grove. Minthara had to be knocked out temporarily in Act 1, after which she would recover after a long rest. Once the party reached Act 2 and acquired [[Polymorph]] and [[Dominate Beast]] spells, they had to return to [[Shattered Sanctum]], turn her into a sheep and dominate her. The party then had to fast-travel back to the Moonrise Towers and then had to move Minthara as a sheep into the throne room, where the judgement continued as if Minthara was alive. After the cutscene she would be transported to the dungeon. The party had to attack her quickly once imprisoned (as she would begin to run away otherwise), and then turn invisible and exit combat. Minthara was then part of the interrogation scene and her recruitment could proceed as normal.<br>After Patch 5, Minthara could be recruited if she was made temporarily hostile and then knocked out at her camp in the Shattered Sanctum. The easiest way to do this was to commit a crime in front of her, and knocking her out during the ensuing fight, dealing with the rest of the goblin camp without long rests in-between as the game files checked for both conditions in order to trigger her scene at Moonrise Towers.}}{{cite web
|work = Larian Studios Forums
|work = Larian Studios Forums
|author = Crimsomrider
|author = Crimsomrider
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==== Act Two ====
==== Act Two ====
* Upon arrival at the camp as a companion, she will have dialogue about some of her time under the Absolute and her vow of vengeance. If you add her to the party while she still has unfinished dialogue, she will ask you to give her privacy and cut you out of this dialogue.
* Upon joining the party in camp as a companion, she will talk about some of her time under the Absolute and her vow of vengeance.
* After defeating Ketheric, Minthara will sit on his throne, gloating. When spoken to, she will reveal more about how she was indoctrinated into the Cult, and her plans once the Cult is destroyed.
* After defeating Ketheric, Minthara will sit on his throne, gloating. When spoken to, she will reveal more about how she was indoctrinated into the Cult, and her plans once the Cult is destroyed.


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Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.


Minthara can cast an array of [[Paladin]] and general spells: her signature [[Soul Branding]] to buff herself or an ally, as well as [[Misty Step]] to teleport, [[Hold Person]] to incapacitate enemies, [[Bless]] on her allies, [[Vow of Enmity]] on an enemy, and [[Lay on Hands: Greater Healing]] to restore a large portion of health to her or to an ally. She may also encase the target in [[Faerie Fire (Condition)|Faerie Fire]] on a miss, once per short rest, thanks to her mace [[Xyanyde]], while having immunity to being pushed or knocked [[Prone (Condition)|Prone]] while [[concentrating]], thanks to her [[Boots of Striding]]. Wielding a weapon in each hand and sporting an [[Extra Attack|extra attack]], she can cast [[Divine Smite (reaction)|Divine Smite]] up to 3 times in one turn, making her a formidable foe.
Minthara can cast an array of [[Paladin]] and general spells: [[Hold Person]] to incapacitate, her signature [[Soul Branding]] to buff herself or an ally, [[Bless]] on her allies, [[Vow of Enmity]] on an enemy, and [[Lay on Hands: Greater Healing]] to restore a large portion of health to her or to an ally. She may also encase the target in [[Faerie Fire (Condition)|Faerie Fire]] on a miss, once per short rest, thanks to her mace [[Xyanyde]], while having immunity to being pushed or knocked [[Prone (Condition)|Prone]] while [[concentrating]], thanks to her [[Boots of Striding]]. Wielding a weapon in each hand and sporting an [[Extra Attack|extra attack]], she can cast [[Divine Smite (reaction)|Divine Smite]] up to 3 times in one turn, making her a formidable foe.


It is best to prioritise or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
It is best to prioritise or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
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