923
editsno edit summary
No edit summary |
No edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{PageSeo | {{Modding box}}{{PageSeo | ||
|title=Modding Resources | |title=Modding Resources | ||
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}} | }}This page explains how to pak your mod and get it ready to be imported into your mod manager of choice. | ||
== | == With Multitool == | ||
# Drag and drop your folder into the blue | # Drag and drop your folder into the blue square in Multitool. | ||
# Your mod should now be paked and zipped in the same location that your original folder was in. You’re done! | |||
== With LSLIB == | |||
# Make sure your Game at the top of the program is set to Baldur's Gate 3. | |||
# In the PAK / LSV Tools tab, focus on the Create Package section. | |||
# Fill in Source path with the location of the folder you want to package. | |||
# Fill in Package path with the location of your mod folder, or the location you want to pak the mod to. | |||
# Set your version to the latest (Baldur's Gate 3 Release). | |||
# Click Create Package. | |||
[[File:PAKwithMultitool.png|center|frameless|1000x1000px]] | |||
{{Modding navbox}} | |||
[[Category:Modding guides]] | [[Category:Modding guides]] |