Modding:Packaging mods: Difference between revisions

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{{PageSeo
{{Modding box}}{{PageSeo
|title=Modding Resources
|title=Modding Resources
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{NavModding}}
}}This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.
== In LSLIB ==
# Make sure your Game at the top of the program is set to Baldur's Gate 3
# In the PAK / LSV Tools tab, focus on the Create Package section
# Fill in Source Path with the location of the folder you want to package
# Fill in Package Path with the same path as Source, but add <code>.pak</code> to the end of your folder name
# Set your version to V16
# Click Create Package
[[File:Package_LSLIB.webp]]


== In the Multitool ==
== With Multitool ==
# Drag and drop your folder into the blue Workspace section
# Drag and drop your folder into the blue square in Multitool.
# Your mod should now be paked and zipped in the same location that your original folder was in. You’re done!
== With LSLIB ==
# Make sure your Game at the top of the program is set to Baldur's Gate 3.
# In the PAK / LSV Tools tab, focus on the Create Package section.
# Fill in Source path with the location of the folder you want to package.
# Fill in Package path with the location of your mod folder, or the location you want to pak the mod to.
# Set your version to the latest (Baldur's Gate 3 Release).
# Click Create Package.
 
 
[[File:PAKwithMultitool.png|center|frameless|1000x1000px]]
 
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