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| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
* In the [[Apothecary's Cellar]] beneath the [[Blighted Village]], behind a locked gate, on an altar.
* In the [[Apothecary's Cellar]] beneath the [[Blighted Village]], behind a locked gate, on an altar.
:* To access the hidden portion of the cellar containing the book, the party must reveal a secret area by pulling a lever hidden behind a box, then speak to the magic mirror and either pass an [[Intimidation|intimidate]] check or correctly answer its questions:
:* To access the hidden portion of the cellar containing the book, a wardrobe must be moved by pulling a lever hidden behind a box, then it the magic mirror must be spoken to and either an [[Intimidation|intimidate]] must be passed or the correctly answers its questions must be given:
::* ''What think you of the Zulkir known as Szass Tam?'' 'Szass Tam is a foul, wretched creature.'
::* ''What think you of the Zulkir known as Szass Tam?'' 'Szass Tam is a foul, wretched creature.'
::* ''Why might one use balsam ointment?'' 'To clean a wound.'
::* ''Why might one use balsam ointment?'' 'To clean a wound.'
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*** Failing one Saving Throw curses the reader with {{Cond|Whispers of Madness}} ({{Disadvantage}} on Wisdom [[Check]]s until cleansed by {{SAI|Remove Curse}}).
*** Failing one Saving Throw curses the reader with {{Cond|Whispers of Madness}} ({{Disadvantage}} on Wisdom [[Check]]s until cleansed by {{SAI|Remove Curse}}).
*** Failing two or more Saving Throws curses the reader with {{Cond|Baleful Knowledge}} ({{Disadvantage}} on Wisdom [[Checks]] until cleansed by {{SAI|Remove Curse}}).  
*** Failing two or more Saving Throws curses the reader with {{Cond|Baleful Knowledge}} ({{Disadvantage}} on Wisdom [[Checks]] until cleansed by {{SAI|Remove Curse}}).  
**** Some classes and some party members receive special options to modify or lower these DCs; all such special options result in the same overall outcomes.
**** Some classes receive special options to modify or lower these DCs; all such special options result in the same overall outcomes.
***** [[Bard]]s may make Performance checks with DCs of 5, 10, and 15.
***** [[Bard]]s may make Performance checks with DCs of 5, 10, and 15.
***** [[Sorcerer]]s may make Charisma checks with DCs of 5, 10, and 15.
***** [[Sorcerer]]s may make Charisma checks with DCs of 5, 10, and 15.
***** [[Warlock]]s may make the first save using Charisma with a DC of 5.  The other pages will use the default Wisdom saves.
***** [[Warlock]]s may make the first save using Charisma with a DC of 5.  The other pages will use the default Wisdom saves.
***** [[Wizard]]s may make the first save using Intelligence with a DC of 5. The other pages will use the default Wisdom saves.
***** [[Wizard]]s may make the first save using Intelligence with a DC of 5. The other pages will use the default Wisdom saves.
***** [[Cleric]]s of dark/evil aligned gods like Talos, Gruumsh, or Lolth get a 10 DC wisdom ability check for the third page, instead of a 20 DC Wisdom saving throw. This includes [[Shadowheart]], as a Cleric of Shar.
**** [[Cleric]]s of dark/evil aligned gods like Talos, Gruumsh, or Lolth get a 10 DC wisdom ability check for the third page, instead of a 20 DC Wisdom saving throw. This includes [[Shadowheart]], as a Cleric of Shar.
***** [[Astarion]] is given a special option: "Drink in the darkness, embracing it, and turn the page" for turning the third page, offering a Wisdom ability check with a DC of 15 (in contrast to the 20 DC Wisdom saving throw).
**** [[Astarion]] is given a special option: "Drink in the darkness, embracing it, and turn the page" for turning the third page, offering a Wisdom ability check with a DC of 15 (in contrast to the 20 DC Wisdom saving throw).
*** Turning at least one page permanently grants the reader {{SAI|Speak with Dead}}. This can be cast as a {{SmIconLink|Ritual Spell Icon.png|Spells#Ritual Spells|Ritual}} and does not consume a [[Spells#Spell_Slots|Spell Slot]].
*** Turning at least one page permanently grants the reader {{SAI|Speak with Dead}}. This can be cast as a {{SmIconLink|Ritual Spell Icon.png|Spells#Ritual Spells|Ritual}} and does not consume a [[Spells#Spell_Slots|Spell Slot]].
*** Turning three pages, regardless of success, grants the ''Forbidden Knowledge'' tag and {{Pass|Forbidden Knowledge}} passive feature.
*** Turning three pages, regardless of success, grants the ''Forbidden Knowledge'' tag and {{Pass|Forbidden Knowledge}} passive feature.
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* After placing the {{story|Dark Amethyst}} in the book's cover, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
* After placing the {{story|Dark Amethyst}} in the book's cover, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
=== Act Three ===
=== Act Three ===
* With the help of [[Mystic Carrion]] in [[Philgrave's Mansion]] in the [[Lower City]], it can be revealed - for a 1500 gp fee - that in order to unlock the full potential of the book, the [[The Tharchiate Codex]] somewhere within [[Sorcerous Sundries]] needs to be obtained. However, it's not necessary to pay that fee. It's possible to go directly to Sorcerous Sundries to get the book without talking to Mystic Carrion.  
* With the help of [[Mystic Carrion]] in [[Philgrave's Mansion]] in the [[Lower City]], you can learn - for a 1500 gp fee - that in order to unlock the full potential of the book, you need to seek the [[The Tharchiate Codex]] somewhere within [[Sorcerous Sundries]]. This step is not necessary, but does help point you in the right direction.
* [[The Tharchiate Codex]] is stored in the basement vault of [[Sorcerous Sundries]]. The vault can be reached in two different ways:
* [[The Tharchiate Codex]] is stored in the basement vault of [[Sorcerous Sundries]]. You can reach the vault in two different ways:
** By interacting with the Clasped Book in the bookshelf of [[Tolna Tome-Monger]]'s office upstairs and going through the portal, or
** By interacting with the Clasped Book in the bookshelf of [[Tolna Tome-Monger]]'s office upstairs and going through the portal, or
** By using the Weave Button labelled 'Vault' on the middle level of [[Ramazith's Tower]].
** By using the Weave Button labelled 'Vault' on the middle level of [[Ramazith's Tower]].
* Within the vault, the Codex is located in the Elminster section. To unlock the Elminster door, the party mus first find the lever at the end of the Silverhand section by opening doors in this order: Silverhand, Evocation, Wish.
* Within the vault, the Codex is located in the Elminster section. To unlock the Elminster door, you must first find the lever at the end of the Silverhand section by opening doors in this order: Silverhand, Evocation, Wish.
* After reading [[The Tharchiate Codex]], {{story|Necromancy of Thay}} ca be re-read. After passing a DC 20 Wisdom saving throw the reader gains the permanent ability to summon 4 ghouls via the {{SAI|Danse Macabre}} spell once per Long Rest. Failing this saving throw has the same effect as before: the reader will be cursed with '''Baleful Knowledge''', but still gains the spell.
* After reading [[The Tharchiate Codex]], you can re-read {{story|Necromancy of Thay}} and pass a DC 20 Wisdom saving throw to gain the permanent ability to summon 4 ghouls via the {{SAI|Danse Macabre}} spell once per Long Rest. Failing this saving throw has the same effect as before: you're cursed with '''Baleful Knowledge''', but still gain the spell.
** Reading the Codex also grants the reader [[The Tharchiate Codex: Blessing]] passive feature, which lets the reader gain 20 temporary [[Hit Points]] after each [[Long Rest]].
** Reading the Codex also grants you [[The Tharchiate Codex: Blessing]] passive feature, which allows you to automatically gain 20 temporary [[Hit Points]] after each [[Long Rest]].
** Completing {{story|Necromancy of Thay}} does not break [[Oath of the Ancients]], nor does using Danse Macabre.
** Completing {{story|Necromancy of Thay}} does not break [[Oath of the Ancients]], nor does using Danse Macabre.
* Having the {{Pass|Forbidden Knowledge}} feature allows the reader to ''safely'' obtain another permanent bonus from the [[Mirror of Loss]] in the [[House of Grief]]; see [[Permanent Bonuses]] for more details.
* Having the {{Pass|Forbidden Knowledge}} feature allows you to ''safely'' obtain another permanent bonus from the Mirror of Loss in the [[House of Grief]]; see [[Permanent Bonuses]] for more details.
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{{Inflicts|Baleful Knowledge|item}}
{{Inflicts|Baleful Knowledge|item}}
{{Inflicts|Whispers of Madness|item}}
{{Inflicts|Whispers of Madness|item}}
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