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{{MiscItemPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage --> | {{MiscItemPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage --> | ||
| image = Book Thay A Image.png | | image = Book Thay A Image.png | ||
| controller icon = Book Thay A Unfaded.png | |||
| icon = Book Thay A Item Icon.png | | icon = Book Thay A Item Icon.png | ||
| description = {{story|Necromancy of Thay}} is a [[Story Item|Story-related]] [[Books|Book]] related to the [[Search the Cellar]] [[Quest]]. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. --> | | description = {{story|Necromancy of Thay}} is a [[Story Item|Story-related]] [[Books|Book]] related to the [[Search the Cellar]] [[Quest]]. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. --> | ||
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::* ''What think you of the Zulkir known as Szass Tam?'' 'Szass Tam is a foul, wretched creature.' | ::* ''What think you of the Zulkir known as Szass Tam?'' 'Szass Tam is a foul, wretched creature.' | ||
::* ''Why might one use balsam ointment?'' 'To clean a wound.' | ::* ''Why might one use balsam ointment?'' 'To clean a wound.' | ||
:::* [[Ranger]]s have a special response that will also be regarded as correct. | |||
::* ''If you could see anything in me, what would it be?'' 'I'd look for whatever spell will rid me of this worm in my head.' | ::* ''If you could see anything in me, what would it be?'' 'I'd look for whatever spell will rid me of this worm in my head.' | ||
:::* [[Warlock]]s, [[Bard]]s, and [[Sorcerer]]s have a special response to the third question that will also be regarded as correct | :::* [[Warlock]]s, [[Bard]]s, and [[Sorcerer]]s have a special response to the third question that will also be regarded as correct. | ||
:* The locked gate in front of the book can be [[Sleight of Hand|lockpicked]]. The [[Rusted Key]] found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance) can also be used to open the door. Alternatively, spells like {{SAI|Misty Step}} can be used to bypass the gate. | :* The locked gate in front of the book can be [[Sleight of Hand|lockpicked]]. The [[Rusted Key]] found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance) can also be used to open the door. Alternatively, spells like {{SAI|Misty Step}} can be used to bypass the gate. | ||
:* Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or simply [[Trap Disarm Toolkit|disarm]] the plate itself by stepping close enough to the book to make the perception check, or by disarming the two nearby statues. | :* Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or simply [[Trap Disarm Toolkit|disarm]] the plate itself by stepping close enough to the book to make the perception check, or by disarming the two nearby statues. | ||
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***** [[Warlock]]s may make the first save using Charisma with a DC of 5. The other pages will use the default Wisdom saves. | ***** [[Warlock]]s may make the first save using Charisma with a DC of 5. The other pages will use the default Wisdom saves. | ||
***** [[Wizard]]s may make the first save using Intelligence with a DC of 5. The other pages will use the default Wisdom saves. | ***** [[Wizard]]s may make the first save using Intelligence with a DC of 5. The other pages will use the default Wisdom saves. | ||
**** Clerics of dark/evil aligned gods like Talos, Gruumsh, or Lolth get a 10 DC wisdom ability check for the third page, instead of a 20 DC Wisdom saving throw. This includes [[Shadowheart]], as a Cleric of Shar. | |||
**** Clerics of dark/evil aligned gods like Talos | |||
**** [[Astarion]] is given a special option: "Drink in the darkness, embracing it, and turn the page" for turning the third page, offering a Wisdom ability check with a DC of 15 (in contrast to the 20 DC Wisdom saving throw). | **** [[Astarion]] is given a special option: "Drink in the darkness, embracing it, and turn the page" for turning the third page, offering a Wisdom ability check with a DC of 15 (in contrast to the 20 DC Wisdom saving throw). | ||
*** Turning at least one page permanently grants the reader {{SAI|Speak with Dead}}. This can be cast as a {{SmIconLink|Ritual Spell Icon.png|Spells#Ritual Spells|Ritual}} and does not consume a [[Spells#Spell_Slots|Spell Slot]]. | *** Turning at least one page permanently grants the reader {{SAI|Speak with Dead}}. This can be cast as a {{SmIconLink|Ritual Spell Icon.png|Spells#Ritual Spells|Ritual}} and does not consume a [[Spells#Spell_Slots|Spell Slot]]. |