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(Healing does remove Open Wound.) |
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*{{Duration|10}}. | *{{Duration|10}}. | ||
*Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails. | *Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails. | ||
* Removed by healing | *Removed by healing. | ||
| stack id = HAG_SMALLCUT | | stack id = HAG_SMALLCUT | ||
| properties = IgnoreResting | | properties = IgnoreResting | ||
| suppress sources = yes | | suppress sources = yes | ||
| notes = | | notes = | ||
* The in-game tooltip does not mention it, but this condition | * The in-game tooltip does not mention it, but this condition can be removed by healing the afflicted target. | ||
}}{{Inflicts|Rotting|cond}} | }}{{Inflicts|Rotting|cond}} | ||
== Sources of Open Wound== | == Sources of Open Wound== | ||
* Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]]. | * Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]]. | ||
* Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]]. | * Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]]. |