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(Fixed regressions caused by switching from WeaponActionPage to Action Page) |
HiddenDragon (talk | contribs) No edit summary |
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| recharge = | | recharge = | ||
| condition = Prone | | condition = Prone | ||
| condition save = | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = 10 | |||
| notes = | | notes = | ||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | ||
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone. | |||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. | * Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. |