42,400
editsUpdaed saves/damage fields
(Added notes and corrected info) |
HiddenDragon (talk | contribs) (Updaed saves/damage fields) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Action Page | ||
| | | summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | ||
Available only when {{Cond|Rage|Raging}}. | Available only when {{Cond|Rage|Raging}}. | ||
| image = Primal Stampede.webp | |||
| cost = action, movement | | cost = action, movement | ||
| damage = 1d4 | | damage = 1d4 | ||
Line 14: | Line 15: | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| attack roll = yes | | attack roll = yes | ||
| save = STR | |||
| save dc = 10 + [[Strength]] modifier | |||
| recharge = | | recharge = | ||
| condition = Prone | | condition = Prone | ||
| condition save = | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = 10 + [[Strength]] modifier | |||
| warning = Doesn't provoke Opportunity Attacks. | |||
| notes = | | notes = | ||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | ||
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone. | |||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. | |||
| class learns at level 3 = Wildheart | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |