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| '''Primal Stampede''' is a [[Wildheart]] Barbarians Action. This ability allows them to use their elk-like anger to rush enemies and knock them Prone. | | {{Action Page |
| | | summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. |
| | | description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. |
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| [[File:Primal Stampede Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| | Available only when {{Cond|Rage|Raging}}. |
| | title = <div style="font-size:105%; font-family:Georgia;">''"Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]]. | | | image = Primal Stampede.webp |
| | | | cost = action, movement |
| Available only when [[Rage|Raging]]."''</div>
| | | damage = 1d4 |
| ----
| | | damage type = Bludgeoning |
| <div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action'''</div>
| | | damage modifier = Strength |
| ----
| | | range m = 9 |
| | Damage = <span style="color:darkgray">1d4 + [[Strength#Strength Modifier Chart|Strength Modifier]] | | | range ft = 30 |
| | Damage Types = [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]] | | | aoe shape = line |
| | Range = 9m / 30ft | | | aoe m = 9 |
| | Condition = [[Condition#Prone|Prone]] | | | aoe ft = 30 |
| | Duration = 2 turns | | | attack roll = yes |
| }}]]
| | | save = STR |
| | | | save dc = 10 + [[Strength]] modifier |
| == Description ==
| | | recharge = |
| Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| | | condition = Prone |
| | | | condition save = Strength |
| Available only when [[Rage|Raging]].
| | | condition duration = 2 |
| | | | condition dc = 10 + [[Strength]] modifier |
| == Properties ==
| | | warning = Doesn't provoke Opportunity Attacks. |
| {{C|[[File:Actions Icons.png|frameless|25px]] Action}} | | | notes = |
| | | * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. |
| * Damage: 3 ~ 6 Bludgeoning
| | ** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone. |
| ** <code>[[File:1d4 Physical.png|frameless|50px]] <span style="color:darkgray">1d4 + </span> [[Strength#Strength Modifier Chart|<span style="color:darkgray">Strength Modifier</span>]] [[File:Bludgeoning Damage Icon 2.png|frameless|40px]] [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]]</code> | | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. |
| * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}} | | * Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. |
| | | | class learns at level 3 = Wildheart |
| {| role="presentation" class="wikitable mw-collapsible"
| | }} |
| | <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
| | {{BarbarianNavbox}} |
| |-
| | [[Category:Rush_actions]] |
| | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
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| * Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. | |
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| * Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
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| * A Prone creature must spend half its [[Movement Speed]] to stand up.
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| |}
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