→Shield proficiency: note that Moderately Armoured also gives Shield Prof
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| description = Proficiency is a representation of a character's familiarity with something in Baldur's Gate 3. | | description = Proficiency is a representation of a character's familiarity with something in Baldur's Gate 3. | ||
}} | }} | ||
'''Proficiency''' is a representation of a creature's familiarity with something. When a creature has proficiency in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve | '''Proficiency''' is a representation of a creature's familiarity with something. When a creature has proficiency in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve it. | ||
A creature can have proficiency in specific categories of [[Weapons|weapons]], [[Armour|armours]] and [[Shields|shields]], which is required to use them properly. | A creature can have proficiency in specific categories of [[Weapons|weapons]], [[Armour|armours]], and [[Shields|shields]], which is required to use them properly. | ||
A creature can also also have proficiency in [[Spells|spellcasting]], [[ | A creature can also also have proficiency in [[Spells|spellcasting]], [[saving throw]]s, and [[Skills|skills]], but this is not required to attempt them. | ||
== Proficiency bonus == | == Proficiency bonus == | ||
The proficiency bonus is a modifier that increases with [[character level]] (not class level). It starts at ''+2'', increases to ''+3'' at level 5, and becomes ''+4'' at level 9. | |||
The bonus is applied to the following rolls: | |||
* [[Ability checks]] made using skills the creature has proficiency with. | * [[Ability checks]] made using skills the creature has proficiency with. (Doubled if the creature has [[#Expertise|expertise]].) | ||
* [[Attack rolls]] made with weapons the creature is proficient with. | |||
* [[Attack rolls]] made with weapons the creature | |||
* Attack rolls made when casting spells, as long as the creature has spellcasting proficiency. | * Attack rolls made when casting spells, as long as the creature has spellcasting proficiency. | ||
* Saving throws ( | * [[Saving throws]] (e.g. Strength saves, Dexterity saves, etc.) that the creature is proficient in. | ||
Creatures with spellcasting proficiency also add the bonus to the saving throw [[difficulty class]] (DC) of spells they cast, for a total DC of: | |||
{{InfoBlob|8 + spellcasting ability modifier + proficiency bonus}} | |||
== Weapon proficiency == | == Weapon proficiency == | ||
A creature can be proficient in entire categories of [[Weapons|weapons]] (martial or simple), or it can be proficient in specific weapon types such as Longswords, | A creature can be proficient in entire categories of [[Weapons|weapons]] (martial or simple), or it can be proficient in specific weapon types such as Longswords, Shortbows, etc. These proficiencies can be granted by the creature's [[Race|race]], [[Class|class]], or [[Feats|feats]] chosen when leveling up, and even by some equipment. | ||
When a creature is proficient in a wielded weapon, they add their [[Proficiency bonus|proficiency bonus]] to [[Attack roll|attack rolls]] with that weapon. | When a creature is proficient in a wielded weapon, they add their [[Proficiency bonus|proficiency bonus]] to [[Attack roll|attack rolls]] with that weapon. When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on. | ||
{{RaceAndClassWeaponsTable}} | {{RaceAndClassWeaponsTable}} | ||
== Armour proficiency == | == Armour proficiency == | ||
A creature may have proficiency in Light, Medium or Heavy armour. A creature with Heavy armour proficiency | A creature may have proficiency in Light, Medium, or Heavy armour. A creature with Heavy armour proficiency also has proficiency in Light and Medium armour, and a creature with Medium armour proficiency also has proficiency in Light armour. | ||
A creature wearing armour with which it is not proficient will suffer [[Disadvantage|disadvantage]] on all of its [[Ability check|ability checks]], saving throws, and attack rolls, and will also be prevented from casting spells. | |||
== Shield proficiency == | == Shield proficiency == | ||
Shields are a piece of equipment wielded in the offhand weapon slot. Shield proficiency typically comes paired with Medium armour proficiency. | Shields are a piece of equipment wielded in the offhand weapon slot. Shield proficiency typically comes paired with Medium armour proficiency. | ||
A creature wielding a shield without proficiency in Shields will suffer disadvantage on all of its ability checks, saving throws, and attack rolls, and will also be prevented from casting spells. | |||
=== Armour and shield proficiency by source === | === Armour and shield proficiency by source === | ||
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|+ Armour and shield proficiency by race and class | |+ Armour and shield proficiency by race and class | ||
|- | |- | ||
|- | |- | ||
! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ! Race !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ||
|- | |- | ||
| {{Race|Shield Dwarf}} || | | {{Race|Shield Dwarf}} || ✅ || ✅ || ❌ || ❌ | ||
|- | |- | ||
| {{Race|Githyanki}} || | | {{Race|Githyanki}} || ✅ || ✅ || ❌ || ❌ | ||
|- | |- | ||
| {{Race|Half-Elf}} || | | {{Race|Half-Elf}} || ✅ || ❌ || ❌ || ✅ | ||
|- | |- | ||
| {{Race|Human}} || | | {{Race|Human}} || ✅ || ❌ || ❌ || ✅ | ||
|- | |- | ||
! '''Class !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ! '''Class !! {{SmallIcon|Light Armour Icon.png}} !! {{SmallIcon|Medium Armour Icon.png}} !! {{SmallIcon|Heavy Armour Icon.png}} !! {{SmallIcon|Shields Icon.png}} | ||
|- | |- | ||
| {{Class|Barbarian}} || | | {{Class|Barbarian}} || ✅ || ✅ || ❌ || ✅ | ||
|- | |- | ||
| {{Class|Bard}} || | | {{Class|Bard}} || ✅ || ➰ || ❌ || ➰ | ||
|- | |- | ||
| {{Class|Cleric}} || | | {{Class|Cleric}} || ✅ || ✅ || ➰ || ✅ | ||
|- | |- | ||
| {{Class|Druid}} || | | {{Class|Druid}} || ✅ || ✅ || ❌ || ✅ | ||
|- | |- | ||
| {{Class|Fighter}} || | | {{Class|Fighter}} || ✅ || ✅ || ✅ || ✅ | ||
|- | |- | ||
| {{Class|Monk}} || | | {{Class|Monk}} || ❌ || ❌ || ❌ || ❌ | ||
|- | |- | ||
| {{Class|Paladin}} || | | {{Class|Paladin}} || ✅ || ✅ || ✅ || ✅ | ||
|- | |- | ||
| {{Class|Ranger}} || | | {{Class|Ranger}} || ✅ || ✅ || ➰ || ✅ | ||
|- | |- | ||
| {{Class|Rogue}} || | | {{Class|Rogue}} || ✅ || ❌ || ❌ || ❌ | ||
|- | |- | ||
| {{Class|Sorcerer}} || | | {{Class|Sorcerer}} || ❌ || ❌ || ❌ || ❌ | ||
|- | |- | ||
| {{Class|Warlock}} || | | {{Class|Warlock}} || ✅ || ❌ || ❌ || ❌ | ||
|- | |- | ||
| {{Class|Wizard}} || | | {{Class|Wizard}} || ❌ || ❌ || ❌ || ❌ | ||
|} | |} | ||
* | * ✅ = proficient | ||
* | * ❌ = not proficient | ||
* | * ➰ = some subclasses are proficient | ||
=== Feats that give Shield Proficiency === | |||
[[Feats#Moderately Armoured|Moderately Armoured]] also gives Shield Proficiency. | |||
== Spellcasting proficiency == | == Spellcasting proficiency == | ||
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== Saving throw proficiency == | == Saving throw proficiency == | ||
Creatures with proficiency in an ability-based saving throw (Strength save, Dexterity save etc) add their proficiency bonus to the results of respective saving throws. Each [[Class|class]] provides proficiency in two types of saving throw. | Creatures with proficiency in an ability-based saving throw (Strength save, Dexterity save, etc.) add their proficiency bonus to the results of respective saving throws. Each [[Class|class]] provides proficiency in two types of saving throw, and there are some [[List_of_features_and_items_that_affect_saving_throws#Proficiency_in_saving_throws|ways to get additional saving throw proficiencies]]. | ||
{{ClassSavingThrowsTable}} | {{ClassSavingThrowsTable}} | ||
== Skill proficiency == | == Skill proficiency == | ||
A creature proficient in a skill adds its proficiency bonus to any ability checks that use the respective skill. [[Background|Backgrounds]], races, classes, | A creature proficient in a skill adds its proficiency bonus to any ability checks that use the respective skill. [[Background|Backgrounds]], races, classes, and some class features can grant proficiency in specific skills. | ||
=== Background skill proficiencies === | === Background skill proficiencies === | ||
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=== Racial skill proficiencies === | === Racial skill proficiencies === | ||
* [[Elf|Elves]] and [[Drow]] are proficient in [[Perception]] | * [[Elf|Elves]] and [[Drow]] are proficient in [[Perception]]. | ||
* [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] are proficient in [[Stealth]] | * [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] are proficient in [[Stealth]]. | ||
* [[Half-Orc|Half-Orcs]] are proficient in [[Intimidation]] | * [[Half-Orc|Half-Orcs]] are proficient in [[Intimidation]]. | ||
* [[Human]] can select any one free skill proficiency | * [[Human|Humans]] can select any one free skill proficiency. | ||
* [[Githyanki]] can gain Proficiency in all Skills corresponding to a chosen Ability | * [[Githyanki]] can temporarily gain Proficiency in all Skills corresponding to a chosen Ability by using [[Astral Knowledge]]. | ||
=== Class skill proficiencies === | === Class skill proficiencies === | ||
All classes give proficiency in two to four skills | All classes give proficiency in two to four skills at level 1. Generally only the class taken at Character Level 1 gives skill proficiencies, but some classes also give proficiency in one skill when they are taken at a later level via multiclassing. | ||
Skill proficiencies available to each class at Level 1: | Skill proficiencies available to each class at Level 1: | ||
* [[Barbarian]]: 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival. | * [[Barbarian]]: Any 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. | ||
* [[Bard]]: Any 3 skills. | * [[Bard]]: Any 3 skills. | ||
* [[Cleric]]: 2 from History, Insight, Medicine, Persuasion, Religion. | * [[Cleric]]: Any 2 from History, Insight, Medicine, Persuasion, and Religion. | ||
* [[Druid]]: 2 Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival. | * [[Druid]]: Any 2 Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, and Survival. | ||
* [[Fighter]]: 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival. | * [[Fighter]]: Any 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. | ||
* [[Monk]]: 2 from Acrobatics, Athletics, History, Insight, Religon, Stealth. | * [[Monk]]: Any 2 from Acrobatics, Athletics, History, Insight, Religon, and Stealth. | ||
* [[Paladin]]: 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion. | * [[Paladin]]: Any 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion. | ||
* [[Ranger]]: 3 from Acrobatics, Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival. | * [[Ranger]]: Any 3 from Acrobatics, Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival. | ||
* [[Rogue]]: 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth. | * [[Rogue]]: Any 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth. | ||
* [[Sorcerer]]: 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion. | * [[Sorcerer]]: Any 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion. | ||
* [[Warlock]]: 2 from Arcana, Deception, History, Intimidation, Investigation, Religion. | * [[Warlock]]: Any 2 from Arcana, Deception, History, Intimidation, Investigation, and Religion. | ||
* [[Wizard]]: 2 from Arcana, History, Insight, Investigation, Medicine, Religion. | * [[Wizard]]: Any 2 from Arcana, History, Insight, Investigation, Medicine, and Religion. | ||
==== Ranger ==== | ==== Ranger ==== | ||
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==== Bard ==== | ==== Bard ==== | ||
A [[Bard]] of the [[College of Lore]] subclass can choose three additional Skills to gain proficiency in. | A [[Bard]] of the [[College of Lore]] subclass can choose any three additional Skills to gain proficiency in. | ||
==== Warlock ==== | ==== Warlock ==== | ||
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Sources of expertise that require prior proficiency in the respective skill include: | Sources of expertise that require prior proficiency in the respective skill include: | ||
* [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6. | * [[Rogue]]s gain expertise in any two skills they are proficient in at both level 1 and level 6. | ||
* [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10. | * [[Bard]]s gain expertise in any two skills they are proficient in at both level 3 and level 10. | ||
Sources of expertise that {{em|do not}} require prior proficiency in the respective skill include: | Sources of expertise that {{em|do not}} require prior proficiency in the respective skill include: | ||
* [[Knowledge Domain]] [[Cleric]]s can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | * [[Knowledge Domain]] [[Cleric]]s can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | ||
* The feat | * The [[Actor]] feat gives expertise in [[Deception]] and [[Performance]]. | ||
* [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | * [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | ||
* The [[Illithid Expertise]] feature grants expertise in [[Persuasion]], [[Deception]], and [[Intimidation]]. | |||
== Instrument proficiency == | == Instrument proficiency == |