Pushing Attack (Melee): Difference between revisions

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'''Pushing Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and push them away.
[[File:Menacing Attack Melee Icon 2.png|frameless|right]]
 
[[Category:Actions]][[Category:Class Actions]]
[[File:Pushing Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
'''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly push the target back 4.5m / 15ft."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
----
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| Range = Weapon Range (Melee)
| Saving Throw = [[Strength]]
}}]]


== Description ==
== Description ==
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== Properties ==
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
 
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
* {{Attack Roll}}
* {{Range|melee}} (Inherits Weapon Range)
* {{SavingThrow|STR}} to avoid being pushed away


* Damage: Weapon Damage + 1d8 Physical
== At Higher Levels ==
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee

Revision as of 11:19, 11 March 2023

Pushing Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly push the target back 4.5m / 15ft.

Properties

Action + Superiority Die d8 Icon.png Superiority Die

  • Damage: Weapon Damage + 1d8Damage TypesPhysical (Inherits Weapon Damage Type)
  • Attack roll
  •  Melee: 1.5 m / 5  ft (Inherits Weapon Range)
  • Strength saving throw to avoid being pushed away

At Higher Levels

When this maneuver is used at Battle Master level 10, the damage added by the Superiority Die increases to 1d10Damage TypesPhysical (not available in Early Access).