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{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
[[File:Rage Action Icon.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.
''Looking for the Beast Master companion bonus action? See [[Rage (Boar)]].''
| description = Deal '''2''' extra damage with melee and improvised weapons, and throwing.
 
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
'''Rage''' is a [[Barbarian]] Bonus Action. This ability allows the Barbarian to use their anger to gain resistance against physical damage and deal extra melee damage.
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage.webp
== Description ==
| cost = bonus, rage
Release your unbridled fury to become stronger and more robust.
| concentration =  
 
| damage =  
While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| damage2 =  
 
| attack roll =
You also have [[Damage Types#Resistance|Resistance]] to physical damage and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| recharge =
 
| duration =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| range = self
 
| aoe =
== Properties ==
| aoe m =
{{InfoBlob|{{action|bonus}} + {{SmallIcon|Rage Charges Icons.png}} Rage Charge}}
| aoe ft =
 
| save =
* {{Range|Self}}
| additional =  
* ''Only available in combat''
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
 
| condition = Rage
{| role="presentation" class="wikitable mw-collapsible"
| condition duration = 10
| <strong>[[File:Rage Condition Icon 3.png|frameless|upright=0.12]] Rage</strong>
| condition2 = Rage Impeded
|-
| condition2 duration = Permanent
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| class learns at level 1 = Barbarian
 
| notes =
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
** ''This applies to both [[Strength]]-based and [[Finesse]]-based melee and thrown damage rolls.''
*Rage cannot be used while being {{cond|Calmed}}.
 
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
 
}}
* Cannot cast or [[Concentration|concentrate]] on [[Spells|spells]].
{{BarbarianNavbox}}
 
* Rage ends early if the Barbarian didn't attack an enemy or take damage since their last turn.
|}
 
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4.
 
''(Note: Levels 6 and above are not yet available in Early Access.)''
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