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{{ActionPage
[[File:Rage Eagle Heart 2.png|frameless|right]]
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
[[Category:Class Actions]][[Category:Bonus Actions]]
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.
'''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| extra description = You can use {{SAI|Diving Strike}}.


Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
== Description ==
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].
| image = Rage Eagle Heart.webp
 
| cost = bonus, rage
Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
| concentration =
 
| damage =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage2 =
 
| attack roll =
== Properties ==
| recharge =
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| duration =
 
| range = self
''Only available in combat.''
| aoe =  
 
| aoe m =
* {{Range|Self}}
| aoe ft =
 
| save =
{| role="presentation" class="wikitable mw-collapsible"
| additional =
| <strong>[[File:Rage Eagle Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Eagle Heart</strong>
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
|-
| condition = Rage: Eagle Heart
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| condition duration = 10
 
| condition2 = Rage Impeded
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| condition2 duration = Permanent
* Can use [[Dash]] as a bonus action, and foes have {{Disadvantage}} on [[Opportunity Attacks]]
| class learns at level 3 = Wildheart
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| notes =
* Cannot cast or concentrate on [[Spells|spells]].
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
|}
}}
 
{{BarbarianNavbox}}
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4.
 
''(Note: Levels 6 and above are not yet available in Early Access.)''
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