Rage: Tiger Heart: Difference between revisions

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| <strong>[[File:Rage Tiger  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Tiger  Heart Condition</strong>
| <strong>[[File:Rage Tiger  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Tiger  Heart Condition</strong>
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| [[File:Rage Tiger  Heart Condition Tooltip.png|frameless|left]]
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>


<code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
 
* Jump distance increased by <code>4.5m / 15ft</code>.
"Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
* Cannot cast or concentrate on [[Spell|spells]].
Jump distance increased by <code>4.5m / 15ft</code>.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
 
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
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Revision as of 17:46, 10 March 2022

Rage: Tiger Heart is a Wildheart Bonus Action. This ability allows them to use their tiger-like anger to increase their jump distance.

Description

Go into a Rage that empowers your leaps.

You can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self