Editing Rage: Wolf Heart
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[[File:Rage Wolf Heart 2.png|frameless|right]] | |||
[[Category:Class Actions]][[Category:Bonus Actions]] | |||
'''Rage: Wolf Heart ''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat. | |||
== Description == | |||
Go into a [[Rage]] so inciting it spurs on your allies. | |||
| | You can use [[Inciting Howl (Wolf)|Inciting Howl]], and your allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code> of you. | ||
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Rage ends early if you haven't attacked a creature or taken damage since your last turn. | |||
== Properties == | |||
| | {{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}} | ||
| | ''Only available in combat.'' | ||
| | * {{Range|Self}} | ||
{| role="presentation" class="wikitable mw-collapsible" | |||
| <strong>[[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Wolf Heart</strong> | |||
|- | |||
| | | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}} | ||
| | |||
| | * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | ||
| | * Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}. | ||
* Also has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | |||
* Cannot cast or concentrate on [[Spells]]. | |||
* | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
* | |} | ||
== At Higher Levels == | |||
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4. | |||
''(Note: Levels 6 and above are not yet available in Early Access.)'' |