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'''Rage: Wolf | {{ActionPage | ||
| type = classaction | |||
| summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat. | |||
| description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies. | |||
You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Rage Wolf Heart.webp | |||
You can use | | cost = bonus, rage | ||
| concentration = | |||
Rage ends early if you | | damage = | ||
{{ | | damage2 = | ||
| attack roll = | |||
= | | recharge = | ||
| duration = | |||
| range = self | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| condition = Rage: Wolf Heart | |||
| | | condition duration = 10 | ||
| | | condition2 = Rage Impeded | ||
| | | condition2 duration = Permanent | ||
| class learns at level 3 = Wildheart | |||
* | | notes = | ||
* | * This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | ||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} | |||