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| '''Rage: Wolf Heart ''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat. | | {{ActionPage |
| | | type = classaction |
| | | summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat. |
| | | description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies. |
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| [[File:Rage Wolf Heart 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| | You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you. |
| | title = <div style="font-size:105%; font-family:Georgia;">''"Leap down unto a foe below you, dealing Weapon Damage and knocking them [[Condition#Prone|Prone]].
| | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} |
| | | | image = Rage Wolf Heart.webp |
| You do not take Falling damage. You must be at least 1.5m / 5ft above your target.
| | | cost = bonus, rage |
| | | | concentration = |
| Available only when [[Rage|Raging]]."''</div>
| | | damage = |
| ----
| | | damage2 = |
| <div style="text-align:center;">[[File:Bonus Actions Icons.png|frameless|25px]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| | | attack roll = |
| ----
| | | recharge = |
| | Range = Self
| | | duration = |
| | Condition = [[Condition#Rage: Wolf Heart|Rage: Wolf Heart]]
| | | range = self |
| | Duration = 10 turns
| | | aoe = |
| }}]]
| | | aoe m = |
| | | | aoe ft = |
| == Description ==
| | | save = |
| Go into a [[Rage]] so inciting it spurs on your allies.
| | | additional = |
| | | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. |
| You can use [[Inciting Howl (Wolf)|Inciting Howl]], and your allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code> of you. | | | variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart |
| | | | condition = Rage: Wolf Heart |
| Rage ends early if you haven't attacked a creature or taken damage since your last turn. | | | condition duration = 10 |
| | | | condition2 = Rage Impeded |
| == Properties == | | | condition2 duration = Permanent |
| {{C|[[File:Bonus Actions Icons.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| | | class learns at level 3 = Wildheart |
| | | | notes = |
| ''Only available in combat'' | | * This variant of {{SAI|Rage}} does not receive a damage increase at level 9. |
| | | * The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. |
| * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
| | }} |
| | | {{BarbarianNavbox}} |
| {| role="presentation" class="wikitable mw-collapsible"
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| | <strong>[[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Wolf Heart</strong>
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| | {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}} | |
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| * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |
| * Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
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| * Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | |
| * Cannot cast or concentrate on [[Spell|spells]].
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| * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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| |}
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