Slight error regarding DC 16 safe near Gerringothe. Changed from saying 1 coin to 514 in a pile that *looks* like a single coin
(→Overview: Mention use of crate to jump out without having to use gaseous form, misty step, etc) |
(Slight error regarding DC 16 safe near Gerringothe. Changed from saying 1 coin to 514 in a pile that *looks* like a single coin) |
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There is a safe (Lockpicking DC 30) on the top floor that contains nothing. The combination is written on a note on the nearby wall (PLEASE READ!). | There is a safe (Lockpicking DC 30) on the top floor that contains nothing. The combination is written on a note on the nearby wall (PLEASE READ!). | ||
There is another safe (Strength DC 16) located near Gerringothe Thorm that contains a single coin. | There is another safe (Strength DC 16) located near Gerringothe Thorm that contains 514 coins, but looks like a single coin. | ||
The Tollhouse Clerk's Key can be found in a desk on the first floor and will open the Double Oak Doors near Gerringothe Thorm. Inside this room is an Opulent Chest (Lockpicking DC 10) that contains the [[Gloves of Battlemage's Power]]. | The Tollhouse Clerk's Key can be found in a desk on the first floor and will open the Double Oak Doors near Gerringothe Thorm. Inside this room is an Opulent Chest (Lockpicking DC 10) that contains the [[Gloves of Battlemage's Power]]. |