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{{PageSeo | {{PageSeo | ||
|title=Rescue the Gnome | |title=Rescue the Gnome | ||
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** Using a Illithid Persuasion at a DC 2. | ** Using a Illithid Persuasion at a DC 2. | ||
* The player can also choose to use violence by attacking them. | * The player can also choose to use violence by attacking them. | ||
** Climbing onto the rooftop to the east of the windmill will turn the goblins hostile. | |||
* The player is also free to do nothing and leave Barcus spinning. | * The player is also free to do nothing and leave Barcus spinning. | ||
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Should the player choose the violent approach through conversation, Fezzerk and his gang will fight to the death. If attacked otherwise, the goblin boss will surrender when near death, making his gang run away. | Should the player choose the violent approach through conversation, Fezzerk and his gang will fight to the death. If attacked otherwise, the goblin boss will surrender when near death, making his gang run away. | ||
Once the Goblins have been dealt with, the player needs to go to the interior of the windmill to stop it from spinning, | Once the Goblins have been dealt with, the player needs to go to the interior of the windmill to stop it from spinning, allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "'''Brake'''" lever to safely stop the Windmill. | ||
Choosing to use the "'''Release Brake'''" lever instead | Choosing to use the "'''Release Brake'''" lever instead causes the windmill machinery to spin much faster, leading to Barcus being launched into the sky by inertia, and subsequently dying. His body can be found on the western road leading out of Blighted Village. | ||
If the windmill is stopped properly, the player can then free Barcus by interacting with him. Barcus offers the player his luggage (which contains various goods, including a [[Smokepowder Satchel]]) in the basement of the windmill, reasoning that lugging around the extra weight was what got him caught in the first place. Note - actually saving Barcus is not required to obtain this quest reward, as his luggage will be in the basement regardless. | If the windmill is stopped properly, the player can then free Barcus by interacting with him. Barcus offers the player his luggage (which contains various goods, including a [[Smokepowder Satchel]]) in the basement of the windmill, reasoning that lugging around the extra weight was what got him caught in the first place. Note - actually saving Barcus is not required to obtain this quest reward, as his luggage will be in the basement regardless. |