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editsPartial rest
Bronzebreak (talk | contribs) (Transcribed section from "List of source of restoring common resources" over here, to be used as an excerpt over there.) |
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* Use of certain item actions | * Use of certain item actions | ||
* [[Illithid power]] dialogue options | * [[Illithid power]] dialogue options | ||
=== Partial rest === | |||
Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial | Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial rest'', which restores the following: | ||
* Restore hit points up to half of their maximum. | * Restore hit points up to half of their maximum. | ||
* Restore up to half of the character's maximum | * Restore resources up to half of the character's maximum, rounded down. | ||
** This | ** This includes class-specific resources such as spell slots, {{r|ki}}s, and {{r|supdie|forceplural=yes}}. | ||
* Refreshes cooldowns, including items, and class featurs like [[Song of Rest]] or [[Portent]] and most [[illithid powers]]. | |||
** [[Luck of the Far Realms]] is not restored as it costs a hidden resource you only have a max one of, which gets rounded down to 0. | |||
Short rests are not restored when performing a partial long rest. | Short rests are not restored when performing a partial long rest. | ||
* [[Song of Rest]] does. | |||
Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[Time sensitive activities|time-sensitive content]]. | Many [[origin]], [[Companions|companion]] and [[camp followers|camp follower]] interactions will occur when long resting. Long rests can also advance certain [[Time sensitive activities|time-sensitive content]]. | ||
{{clear}} | {{clear}} |