Resting: Difference between revisions

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Transcribed section from "List of source of restoring common resources" over here, to be used as an excerpt over there.
m (changed link to missing page "missable events" to existing "time sensitive activities")
(Transcribed section from "List of source of restoring common resources" over here, to be used as an excerpt over there.)
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* [[Monk|Monks]] regain their [[Ki Point|Ki]]
* [[Monk|Monks]] regain their [[Ki Point|Ki]]


The level 2 [[bard]] feature {{SAI|Song of Rest}} has identical effects to a short rest.
== Additional Types ==
 
There are additional features ingame which function similarly to taking a rest;
== Potions ==
* The level 2 [[Bard]] feature {{SAI|Song of Rest}} functions as a short rest.
There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard long and short rests:
* {{RarityItem|Potion of Angelic Reprieve}} functions as a short rest (in addition to recovering all expended {{SpellSlot|1|1}} and {{SpellSlot|2|1}} [[Spell Slot]]s), if the character consuming it is left asleep, uninterrupted, for 2 turns.
* {{RarityItem|Potion of Angelic Slumber}} (long rest)
* {{RarityItem|Potion of Angelic Slumber}} functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
* {{RarityItem|Potion of Angelic Reprieve}} (short rest)
* {{SAI|Divine Intervention: Opulent Revival}} restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
* Using a Restoration Pod found aboard the [[Nautiloid]] in the prologue or the [[Mindflayer colony]] in Act Two, or the boudoir in the [[House of Hope]] in Act Three will restore the party as if they took a long rest, ''without'' ending relevant effects like {{SAI|Goodberry}} or [[Elixirs]].


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