Editing Sanctuary

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Sanctuary
| name = Sanctuary
| image = Sanctuary.webp
| image = Sanctuary Icon.png
| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
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| extra description = Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
| extra description = Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
| class learns at level 1 = Cleric
| class learns at level 1 = Cleric
| class learns at level 3 = Oath of Devotion:Oath Spell
| class learns at level 3 = Oath of Devotion
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| granted by feats = Magic Initiate: Cleric
| action type = bonus
| cost = bonus, spell1
| range m = 18
| range = ranged
| range ft = 60
| range m =
| range ft =  
| condition = Sanctuary
| condition = Sanctuary
| condition duration = 10
| condition duration = 10
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes =
| notes = * Missing an attack does not remove Sanctuary.
* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
* Weapon attacks do not count as harmful unless they hit or damage something.
* Performing a {{SAI|Shove}} will break the sanctuary effect of the person shoving.
* Damaging yourself will break sanctuary. This includes the things listed below:
* If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
* If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}.
* Damage dealt by summons you control does not break sanctuary.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.
* {{SAI|Hypnotic Gaze}} does not break sanctuary.
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary as long as you don't deal damage.
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground.
* {{SAI|Sleet Storm|c=16}} does not break sanctuary.
* {{SAI|Moonbeam|c=16}} and {{SAI|Move Moonbeam}} does not break sanctuary even if you deal damage with it.
* {{MdRarityItem|Obsidian Laced Robe}} and {{MdRarityItem|Circlet of Psionic Revenge}} do not break sanctuary when they do damage when you succeed on saving throws.
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Sanctuary|long}}
* {{FRWiki|Sanctuary|long}}
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