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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{PageSeo | {{PageSeo | ||
|title=Save Arabella | |title=Save Arabella | ||
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{{SpoilerWarning}} | {{SpoilerWarning}} | ||
== Objectives == | == Objectives == | ||
* Find Arabella. | |||
* We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her. | ** We learned that a child named Arabella is being held by the druids on charges of theft. We should check on her. | ||
* Save Arabella. | |||
* We found Arabella in the druid's lair. She's being judged by Kagha, the leader of the druids, and is clearly in trouble. | ** We found Arabella in the druid's lair. She's being judged by [[Kagha]], the leader of the druids, and is clearly in trouble. | ||
* Return to Arabella's Parents. | |||
* | ** Intevene: We managed to save Arabella, who immediately ran to her parents. | ||
** Arabella is safe - her parents are grateful for our intervention. | *** Arabella is safe - her parents are grateful for our intervention. | ||
* | ** Do nothing: Kagha's snake killed Arabella. Her parent's should be informed. | ||
** | *** Tell the truth: We told Arabella's parents what happened. They were devastated. | ||
** | *** Tell a lie: We lied and told Arabella's parents that she was fine. They'll learn the bad news eventually - but not from us. | ||
== Walkthrough == | == Walkthrough == | ||
As you approach the [[Druid's Chambers]], you'll see a group of tiefling refugees arguing with the druids inside. [[Komira]] and [[Locke]] will ask you to head into the Chambers and check on their daughter [[Arabella]]. Arabella was caught attempting to steal an idol, a component in a magical ritual the druids were planning to use to seal off the Grove from outsiders. | As you approach the [[Druid's Chambers]], you'll see a group of tiefling refugees arguing with the druids inside. [[Komira]] and [[Locke]] will ask you to head into the Chambers and check on their daughter [[Arabella]]. Arabella was caught attempting to steal an idol, a component in a magical ritual the druids were planning to use to seal off the Grove from outsiders. | ||
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** If you're [[Disguise Self|presenting]] as a [[tiefling]], this DC will be raised to 18. | ** If you're [[Disguise Self|presenting]] as a [[tiefling]], this DC will be raised to 18. | ||
** Being a [[Druid]] lowers the DC to 10 and grants [[Advantage]]. | ** Being a [[Druid]] lowers the DC to 10 and grants [[Advantage]]. | ||
* By probing her mind with the [[Detect Thoughts]] spell. | * By probing her mind with the [[Detect Thoughts]] spell (DC 13). | ||
* [[Barbarian]]s can roll Intimidation (DC 15). | * [[Barbarian]]s can roll Intimidation (DC 15). | ||
* [[Bard]]s, [[Paladin]]s, and [[Monk]]s get unique Persuasion options. | * [[Bard]]s, [[Paladin]]s, and [[Monk]]s get unique Persuasion options. | ||
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If the Check is failed, all is not yet lost. You'll have another chance to attempt to convince Kagha to see reason: | If the Check is failed, all is not yet lost. You'll have another chance to attempt to convince Kagha to see reason: | ||
* | * Regardless of the result of the passive DC 5 Nature Check, you can attempt a Persuasion or Intimidation Check (DC 10, rolled with [[Advantage]]). | ||
** If you're presenting as a tiefling, the Persuasion Check (but not the Intimidation Check) will be raised to DC 15. | ** If you're presenting as a tiefling, the Persuasion Check (but not the Intimidation Check) will be raised to DC 15. | ||
* You get another chance to choose to attack. | * You get another chance to choose to attack. | ||
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Assuming you were successful in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella just as before. Whatever the outcome, you'll be asked you to report to her parents to wrap up the quest. | Assuming you were successful in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella just as before. Whatever the outcome, you'll be asked you to report to her parents to wrap up the quest. | ||
== | == Rewards == | ||
* 45 XP | * 45 XP | ||
* {{ | * {{SmallIcon|cherished locket.png}} [[Komira's Locket]] (if Arabella was successfully saved) | ||
* The Snake Whisperer [[Inspiration]] for those with the [[Folk Hero]] [[Backgrounds|Background]]. | * The Snake Whisperer [[Inspiration]] for those with the [[Folk Hero]] [[Backgrounds|Background]]. | ||
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If you successfully resolve [[Save the Refugees]] for the tieflings, Arabella's fate will have some potentially dire consequences for Kagha: | If you successfully resolve [[Save the Refugees]] for the tieflings, Arabella's fate will have some potentially dire consequences for Kagha: | ||
* When [[Halsin]] returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if Arabella was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove. | * When [[Halsin]] returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if [[Arabella]] was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove. | ||
* | * In the celebration party, Arabella's parents will confront Kagha over their daughter's death. A few lines in, [[Komira]] will reveal they've spiked Kagha's wine with a paralysis poison. As Kagha falls to the floor, Komira will go to execute her and avenge her daughter. A Persuasion Check can convince her to stop, or she can be allowed to go ahead with the execution. | ||
If Arabella was saved and the roads were cleared for the tieflings, Arabella can be found in [[Act Two]], granting you the quest "[[Find Arabella's Parents]]". | If Arabella was saved and [[Save the Refugees|the roads were cleared for the tieflings]], Arabella can be found in [[Act Two]], granting you the quest "[[Find Arabella's Parents]]". | ||
{{NavQuests}} | {{NavQuests}} |