Editing Save the Goblin Sazza

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* ''Step between the crossbow and the goblin.''
* ''Step between the crossbow and the goblin.''
* This- This is wrong, isn't it?
* This- This is wrong, isn't it?
* [[Paladin]]. This goblin is in need of judgement. I should decide her fate.
* [PALADIN] This goblin is in need of judgement. I should decide her fate.
* ''Stand back, and admire the guard's overflowing hate.''
* ''Stand back, and admire the guard's overflowing hate.''
* ''Do nothing.''
* ''Do nothing.''
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If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way:
If the party chooses to stand between Arka and Sazza, Arka tells them to get out of the way:
* What would Kanon think of you now?
* What would Kanon think of you now?
* {{Ability check|intimidation|10}}.  Lower the crossbow, or I'll deliver you right to your brother.
* [INTIMIDATION] Lower the crossbow, or I'll deliver you right to your brother. (DC 10)
* {{Ability check|Persuasion|10}}.  This won't avenge Kanon. It won't change anything.
* [PERSUASION] This won't avenge Kanon. It won't change anything. (DC 10)
* [[Barbarian]] {{Ability check|Intimidation|10}}. Take your shot. Go on.
* [BARBARIAN][INTIMIDATION] Take your shot. Go on. (DC 10)
* [[Cleric]] {{Ability check|Persuasion|10}}.  Killing this goblin won't help you. Let the gods provide comfort.
* [CLERIC][PERSUASION] Killing this goblin won't help you. Let the gods provide comfort. (DC 10)
* [[Monk]] {{Ability check|Insight|10}}.  I sense the pain you carry - but killing this creature will not ease your burden.  
* [MONK][INSIGHT] I sense the pain you carry - but killing this creature will not ease your burden. (DC 10)
* ''Step out of the way.''
* ''Step out of the way.''


If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not received. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.
If Arka is not successfully persuaded to stop, she shoots Sazza and the quest is not recieved. Otherwise, she walks off and Sazza calls out to the party. Either select Sazza or interact with her cage.


Alternatively, the party could head West of the grove's main gate following the initial goblin attack instead of immediately entering the grove, until they come across a hidden stone door. A Perception check will highlight the door itself, while a Survival check will reveal goblin tracks leading up to it. This route is considerably more dangerous than entering the grove normally, guarded by statues that continuously shoot fire bolts at anyone within range, flammable explosives, and a small party of goblins holding the druid [[Findal]] captive. The statues are activated by runes in the walls, which can be turned off either by directly walking up to them or using a [[Mage Hand]]. On the opposite side of the tunnel is an exit into the prison. Reaching it this way allows the party to find Sazza before Arka does, skipping the dialogue with her.
Alternatively, the party could head West of the grove's main gate following the initial goblin attack instead of immediately entering the grove, until they come across a hidden stone door. A Perception check will highlight the door itself, while a Survival check will reveal goblin tracks leading up to it. This route is considerably more dangerous than entering the grove normally, guarded by statues that continuously shoot fire bolts at anyone within range, flammable explosives, and a small party of goblins holding the druid [[Findal]] captive. The statues are activated by runes in the walls, which can be turned off either by directly walking up to them or using a [[Mage Hand]]. On the opposite side of the tunnel is an exit into the prison. Reaching it this way allows the party to find Sazza before Arka does, skipping the dialogue with her.
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If Sazza survives through either approach, the player can then talk to the goblin who will try to convince them to help her escape. She explains that her goddess, the Absolute, protects her and that the goblins are going to wreck the entire Grove. The party will be spared, if they aid Sazza in returning to her camp. The party can either free Sazza or leave her to her fate.
If Sazza survives through either approach, the player can then talk to the goblin who will try to convince them to help her escape. She explains that her goddess, the Absolute, protects her and that the goblins are going to wreck the entire Grove. The party will be spared, if they aid Sazza in returning to her camp. The party can either free Sazza or leave her to her fate.


To free Sazza, a way out of her cage needs to be found. The simplest way is to either attack the cage until it's destroyed, or lockpick it. ({{Ability check|Sleight of Hand|10}}). Doing so will also reward 15 experience.  
To free Sazza, a way out of her cage needs to be found. The simplest way is to either attack the cage until it's destroyed, or lockpick it (DC 10).  
   
   
=== Escorting Sazza ===
=== Escorting Sazza ===
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