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Each of the three statues provides a unique Shar blessing until the next [[Long Rest]]: | Each of the three statues provides a unique Shar blessing until the next [[Long Rest]]: | ||
* {{Cond|Dark Lady's Grace}} (+5 to [[Charisma]]) - Center statue | * {{Cond|Dark Lady's Grace}} (+5 to [[Charisma]]) - Center statue | ||
* {{Cond|Dark Lady's Awareness}} (+5 to [[Wisdom]]) - | * {{Cond|Dark Lady's Awareness}} (+5 to [[Wisdom]]) - North-eastern statue | ||
* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North- | * {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-western statue | ||
A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, [[Shadowheart]] can bypass the saving throw using a unique dialogue option with guaranteed success. Shadowheart rolls with Disadvantage if the Nightsong has been freed. | A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, [[Shadowheart]] can bypass the saving throw using a unique dialogue option with guaranteed success. Shadowheart rolls with Disadvantage if the Nightsong has been freed. |