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| '''Shatter''' is a [[Spells#2nd Level Spells|Level 2]] Evocation Spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw|saving throw]] at {{Disadvantage}}.
| | {{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Gong of the Summit}}.}} |
| | {{SpellPage |
| | | name = Shatter |
| | | image = Shatter.webp |
| | | level = 2 |
| | | school = Evocation |
| | | ritual = |
| | | classes = Bard, Sorcerer, Wizard, Warlock |
| | | class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain:Domain Spell |
| | | class learns at level 7 = Eldritch Knight |
| | | class learns at level 8 = Arcane Trickster |
| | | races = |
| | | race learns at level 1 = |
| | | race learns at level 2 = |
| | | summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage. |
| | | description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}. |
| | | cost = action, spell2 |
| | | attack roll = |
| | | damage = 3d8 |
| | | damage modifier = |
| | | damage type = Thunder |
| | | damage per = |
| | | extra damage = |
| | | extra damage modifier = |
| | | extra damage type = |
| | | extra damage per = |
| | | concentration = |
| | | save = CON |
| | | on save = Targets still take half damage. |
| | | range = ranged |
| | | range m = |
| | | range ft = |
| | | aoe = Radius |
| | | aoe m = 3 |
| | | aoe ft = 10 |
| | | condition = |
| | | condition duration = |
| | | condition save = |
| | | area = |
| | | area category = |
| | | area shape = |
| | | area range m = |
| | | area range ft = |
| | | area duration = |
| | | area turn start damage = |
| | | area turn start damage type = |
| | | area turn start damage save = |
| | | area turn start damage save effect = |
| | | area turn end damage = |
| | | area turn end damage type = |
| | | area turn end damage save = |
| | | area turn end damage save effect = |
| | | area condition = |
| | | area condition 2 = |
| | | area condition 3 = |
| | | area condition 4 = |
| | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. |
| | | variants = |
| | | granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest |
| | | notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder". |
| | | video = Shatter Visuals.mp4 |
| | }} |
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| [[Category:Spells]][[Category:Level 2 Spells]][[Category:Evocation Spells]]
| | == External Links == |
| | * {{FRWiki|Shatter|long}} |
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| [[File:Shatter Icon.png|thumb|{{AbilityInfobox | | [[Category:Sources of Thunder damage]] |
| | title = <div style="font-size:105%; font-family:Georgia;">''"Generate a painfully intense ringing noise that deals <span style="color:#9966cc">3d8 Thunder damage</span> to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage."''</div>
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| ----
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| <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
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| ----
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| | Damage = <span style="color:#9966cc">3d8</span>
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| | Damage Types = [[Damage Types|<span style="color:#9966cc">Thunder</span>]]
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| | Range = 18m / 60ft
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| | Area of Effect = 3m / 10ft (Radius)
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| | Saving Throw = [[Constitution]]
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| | Concentration = None
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| | School = Evocation
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| | Class = [[Bard]], [[Sorcerer]], [[Warlock]], [[Wizard]]
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| }}|240x240px]]
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| | |
| ==Description==
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| Generate a painfully intense ringing noise that deals <code><span style="color:#9966cc">3d8 Thunder damage</span></code> to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.
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| ==Properties==
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| {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}
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| ''Available to level 3 [[Bard]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
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| *Damage: 3 ~ 24 Thunder
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| **<code>[[File:D8 Thunder.png|framless|60px]] <span style="color:#9966cc">3d8</span> [[File: Thunder Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#9966cc">Thunder</span>]]</code>
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| *Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
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| *Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
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| *Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}}
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| ==At Higher Levels==
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| When the spell is cast using a 3rd level slot or higher, damage increases by <code><span style="color:#9966cc">1d8 Thunder</span></code> for each spell slot level above 2nd.
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