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| '''Skills''' are specific areas of expertise, each associated with an [[Ability score|ability]]. When a creature is [[Proficiency|proficient]] in a specific skill, they may add their proficiency bonus to any [[Ability check|ability checks]] made using that skill, in addition that skill's associated ability score modifier.
| | #REDIRECT [[Abilities#Skills]] |
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| In addition to being proficient in a skill, a creature can also have expertise in a skill. This is available through various [[Feats|feats]] and [[Classes|class features]].
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| __NOTOC__
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| <div class="nomobile"><table style="width: 100%;text-align: center;">
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| <tr>
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| <td style="vertical-align:top;"><h3>'''{{Ability|Strength}}'''</h3>
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| {{Skill|Athletics}}
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| </td>
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| <td style="vertical-align:top;"><h3>'''{{Ability|Dexterity}}'''</h3>
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| {{Skill|Acrobatics}}
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| <br>{{Skill|Sleight of Hand}}
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| <br>{{Skill|Stealth}}
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| </td>
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| <td style="vertical-align:top;"><h3>'''{{Ability|Constitution}}'''</h3>
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| -
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| </td>
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| <td style="vertical-align:top;"><h3>'''{{Ability|Intelligence}}'''</h3>
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| {{Skill|Arcana}}
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| <br>{{Skill|History}}
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| <br>{{Skill|Investigation}}
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| <br>{{Skill|Nature}}
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| <br>{{Skill|Religion}}
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| </td>
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| <td style="vertical-align:top;"><h3>'''{{Ability|Wisdom}}'''</h3>
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| {{Skill|Animal Handling}}
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| <br>{{Skill|Insight}}
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| <br>{{Skill|Medicine}}
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| <br>{{Skill|Perception}}
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| <br>{{Skill|Survival}}
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| </td>
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| <td style="vertical-align:top;"><h3>'''{{Ability|Charisma}}'''</h3>
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| {{Skill|Deception}}
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| <br>{{Skill|Intimidation}}
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| <br>{{Skill|Performance}}
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| <br>{{Skill|Persuasion}}
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| </td>
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| </tr>
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| </table></div>
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| {| class="wikitable mobileonly" style="min-width: 350px;"
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| |+ List of Skills, sorted by Ability Score
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| ! Ability Score !! Skills
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| |-
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| | '''{{Ability|Strength}}''' ||
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| * {{Skill|Athletics}}
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| |-
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| | '''{{Ability|Dexterity}}''' ||
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| * {{Skill|Acrobatics}}
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| * {{Skill|Sleight of Hand}}
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| * {{Skill|Stealth}}
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| |-
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| | '''{{Ability|Constitution}}''' ||
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| * ''(none)''
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| |-
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| | '''{{Ability|Intelligence}}''' ||
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| * {{Skill|Arcana}}
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| * {{Skill|History}}
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| * {{Skill|Investigation}}
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| * {{Skill|Nature}}
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| * {{Skill|Religion}}
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| |-
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| | '''{{Ability|Wisdom}}''' ||
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| * {{Skill|Animal Handling}}
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| * {{Skill|Insight}}
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| * {{Skill|Medicine}}
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| * {{Skill|Perception}}
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| * {{Skill|Survival}}
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| |-
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| | '''{{Ability|Charisma}}''' ||
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| * {{Skill|Deception}}
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| * {{Skill|Intimidation}}
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| * {{Skill|Performance}}
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| * {{Skill|Persuasion}}
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| |}
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| == Proficiency ==
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| Characters receive multiple proficiencies at Level 1.
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| * Two to four skill proficiency, depending on the chosen class.
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| * [[Backgrounds]] grant proficiency in two skills.
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| * Some [[Races|races]] have proficiency or expertise in specific skills.
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| Other ways to become proficient in a skill include:
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| * Various class fearures.
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| * Some [[feats]] grant additonal skill proficiencies.
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| * [[Multiclassing]] into a [[Bard|bard]], [[Ranger|ranger]] or [[Rogue|rogue]] allows the choice of one proficiency from that class's level one skill list.
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| ===Background Skill Proficiencies===
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| {{BackgroundSkillsTable}}
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| === Expertise ===
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| Expertise is a deeper form of Skill Proficiency, allowing a creature to add {{em|double}} its proficiency bonus to corresponding ability checks:
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| * [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6.
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| * [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10.
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| * [[Knowledge Domain]] [[Cleric|clerics]] gain expertise and proficiency in two skills, from a choice of [[Arcana]], [[History]], [[Nature]] and [[Religion]], at level 1.
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| * The Actor feat gives both expertise and proficiency in [[Deception]] and [[Performance]].
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| * [[Gnome#Rock Gnomes|Rock Gnomes]] have both expertise and proficiency in [[History]].
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| {{NavGameplay}}
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| [[Category:Character Creation]]
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