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{{SpellPage | |||
| name = Sleet Storm | |||
| image = Sleet Storm Icon.png | |||
| level = 3 | |||
| school = Conjuration | |||
| | | ritual = | ||
| classes = Druid, Sorcerer, Wizard, Tempest Domain | |||
| class learns at level 5 = Druid, Sorcerer, Wizard, Tempest Domain | |||
| races = | |||
| | | race learns at level 1 = | ||
| | | race learns at level 2 = | ||
| | | summary = This spell allows spellcasters to call forth a storm that douses fire, creates an [[Ice Surface]], and disrupts the [[Concentration]] of spellcasters. | ||
| | | description = Call forth a storm that douses fire, creates an [[Ice Surface]], and disrupts the {{Concentration}} of spellcasters. | ||
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Call forth a storm that douses fire, creates an | |||
Ice is a surface that is considered difficult terrain. Creatures moving through it have their [[Movement Speed]] halved, and may fall [[Prone]]. | Ice is a surface that is considered difficult terrain. Creatures moving through it have their [[Movement Speed]] halved, and may fall [[Prone]]. | ||
== | | action type = action | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| extra damage = | |||
| extra damage modifier = | |||
| | | extra damage type = | ||
| | | extra damage save = | ||
| | | extra damage save effect = | ||
*Generates an Ice | | concentration = yes | ||
*Spellcasters in the area must make a | | range = ranged | ||
*Any | | range m = 18 | ||
| range ft = 60 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = Sleet Storm | |||
| area category = cloud | |||
| area shape = radius | |||
| area range m = 9 | |||
| area range ft = 30 | |||
| area duration = 10 | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
* Generates an [[Ice Surface]]. Creatures moving through it have their [[Movement Speed]] halved, and must make a [[Dexterity]] {{SavingThrow}} or fall [[Prone]]. | |||
* Spellcasters in the area must make a {{Concentration}} {{SavingThrow}} to maintain their spells. | |||
* Any {{DamageType|Fire}} damage will burn away the surface for the turn. If the caster continues to concentrate, the ice surface will form again the following turn. | |||
}} |