Editing Sleight of Hand

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
[[Category:Skills]]
{{quote|Wield nimble fingers. Steal stuff.}}
{{quote|Wield nimble fingers. Steal stuff.}}


'''Sleight of Hand ''' is a [[Dexterity]] [[skill]]. It helps you pick locks, pick pockets, and disarm [[traps]]. The higher your Dexterity score, the more likely you are to succeed on Sleight of Hand [[ability check]]s.
'''Sleight of Hand ''' is a [[Dexterity]] [[Skill]]. It helps you pick locks, pick pockets, and disarm traps.
 
==Proficiency==
Characters who are proficient in {{PAGENAME}} can add their [[proficiency bonus]] when making ability checks.


The following [[backgrounds]] grant proficiency in {{PAGENAME}}:
The higher your [[Dexterity]] Score, the more likely you are to succeed on Sleight of Hand [[Ability Check]]s.
* [[Charlatan]]
* [[Urchin]]
 
The following classes can choose to select {{PAGENAME}} as a proficient skill at Level 1:
* [[Bard]]
* [[Rogue]]
* [[Ranger]], via the Natural Explorer option [[Urban Tracker]]
 
==Uses==
* Picking locks (requires [[Thieves' Tools]]).
* Disarming [[traps]] (requires [[Trap Disarm Toolkit]]).
* Pickpocketing from NPCs.
* Stealing items without being noticed (see also [[Stealth]]).
 
===Pickpocketing and stealing tips===
Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.
 
Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.
 
An additional technique is to fire an [[Arrow of Darkness]] near an NPC, activating turn-based mode, [[Cunning Action: Hide]] and then begin your pickpocket attempts. In some scenarios, you may need to pass a Stealth Check, but in most cases, this will allow an easy pickpocket in more crowded areas.
 
The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed (apart from rolling a 1, which is always a critical failure). To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.
 
==Related items==
 
===+1 to Skill Checks===
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
:{{RarityItem|Gloves of Power|40}}
:{{RarityItem|Knock Knuckle Gloves|40}}
:{{RarityItem|Dark Displacement Gloves|40}}
:{{RarityItem|Nimblefinger Gloves|40}}
:{{RarityItem|Winkling Gloves|40}}
{{div col end}}
 
===+2 to Skill checks===
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
:{{RarityItem|Smuggler's Ring|40}}
:{{RarityItem|Unlucky Thief's Gloves|40}}
{{div col end}}
 
===+1d4 to All Skill Checks===
 
:{{RarityItem|Shapeshifter's Boon Ring|40}} ''while Shapeshifted or Disguised''
 
===Advantage on Skill Checks===
 
*{{RarityItem|Gloves of Thievery|40}}
 
===Advantage on All Dexterity Checks===
 
*{{RarityItem|The Graceful Cloth|40}}
 
==Related spells==
 
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Knowledge of the Ages: Dexterity|w=40}} - Grants Proficiency in all Dexterity Skills.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks.
* {{SAI|Hex (Dexterity)|w=40}} - Grants Disadvantage on all Dexterity Checks.
* '''[[Bardic Inspiration (Condition)|Bardic Inspiration]]''' - Grants a {{DieIcon|d4|Physical}} '''+1d6/+1d8/+1d10''' bonus on all Skill Checks.
 
{{NavGameplay}}
 
[[Category:Skills]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)