Editing Sleight of Hand

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Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.
Another technique to pickpocket in crowded areas is to go [[Invisible (Condition)|Invisible]] first. If you're invisible, you will always successfully [[Hide]], which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast [[Greater Invisibility]], which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd.


An additional technique is to fire an [[Arrow of Darkness]] near an NPC, activating turn-based mode, [[Cunning Action: Hide]] and then begin your pickpocket attempts. In some scenarios, you may need to pass a Stealth Check, but in most cases, this will allow an easy pickpocket in more crowded areas.
An additional technique is to fire an [[Arrow of Darkness]] near an NPC, activating turn-based mode, [[Cunning Action: Hide]] and then begin your pickpocket attempts. In some scenarios, you may need to pass a Stealth Check, but in most cases, this will allow an easy pickpocket.


The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed (apart from rolling a 1, which is always a critical failure). To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.
The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed (apart from rolling a 1, which is always a critical failure). To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using [[The Graceful Cloth]], [[feat]]s, and/or various [[permanent bonuses]] to reach 22 Dexterity), and +4 from [[Unlucky Thief's Gloves]] and [[Smuggler's Ring]], for a total bonus of +18 displayed in the character sheet. Then add +2d4 from [[Guidance]] and [[Shapeshifter's Boon Ring]], and be a level 11 [[Rogue]] with [[Reliable Talent]], so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s.
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