9,856
editsRemove up-to-date template.
No edit summary |
(Remove up-to-date template.) |
||
(30 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{hatnote|This page is about the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | |||
{{SpellPage | |||
| name = Spirit Guardians | |||
| image = Spirit Guardians.webp | |||
| level = 3 | |||
| school = Conjuration | |||
| ritual = | |||
| classes = Cleric | |||
| class learns at level 5 = Cleric, War Domain:Domain Spell | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | |||
| description = Call forth spirits to protect you. Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | |||
| cost = action, spell3 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| save = WIS | |||
| save dc = | |||
| on save = Targets still take half damage. | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = Spirit Guardians Aura | |||
| condition duration = 10 | |||
| condition save = WIS | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = 10 | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| variants = Spirit Guardians (Radiant), Spirit Guardians (Necrotic) | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | |||
| notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | |||
* Unlike most spells, {{SAI|Spirit Guardians}} will not damage (and thus kill) knocked-out enemies. | |||
* The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for "anger and pain". | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Spirit guardians|long}} | |||
[[ | [[Category:Sources of Radiant damage]] | ||
[[Category:Sources of Necrotic damage]] | |||