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edits→Picking Pockets: After more experimentation, it looks like weight has a minor effect. For example, a Leather Armor worth 40g has 1 higher DC than 4 Potions of Healing, also worth 40g.
(pickpocket is an ability check, NOT a saving throw. the combat log calls it a check and the calculations show us that guidance is applied but resistance isn't.) |
(→Picking Pockets: After more experimentation, it looks like weight has a minor effect. For example, a Leather Armor worth 40g has 1 higher DC than 4 Potions of Healing, also worth 40g.) |
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While [[Hiding (Condition)|Hiding]] and out of view of any creatures, the player has the option to pickpocket. Clicking (or right clicking and selecting pickpocket) on a creature will open a dedicated pickpocketing UI. This window can be opened and closed without consequence as long as the player remains unseen. | While [[Hiding (Condition)|Hiding]] and out of view of any creatures, the player has the option to pickpocket. Clicking (or right clicking and selecting pickpocket) on a creature will open a dedicated pickpocketing UI. This window can be opened and closed without consequence as long as the player remains unseen. | ||
In the pickpocketing window, you can choose any one item that the creature holds to target it for stealing. The window will show the roll target of stealing that particular item, which depends on its weight. The roll target is not the [[Difficulty Class]] (DC) of stealing, but rather the raw roll on the D20 needed to meet the DC. Selecting an item and clicking steal will trigger a [[Sleight of Hand]] [[Ability Check]]. | In the pickpocketing window, you can choose any one item that the creature holds to target it for stealing. The window will show the roll target of stealing that particular item, which depends on its weight and value. The roll target is not the [[Difficulty Class]] (DC) of stealing, but rather the raw roll on the D20 needed to meet the DC. Selecting an item and clicking steal will trigger a [[Sleight of Hand]] [[Ability Check]]. | ||
''(Note: Variable bonuses from [[Guidance]] | ''(Note: Variable bonuses from [[Guidance]] and the [[Shapeshifter's Boon Ring]] are not applied to calculate this roll target, but flat item bonuses to Sleight of Hand from the [[Gloves of Power]], [[Smuggler's Ring]], etc are)'' | ||
An unsuccessful attempt means the creature catches you stealing. Depending on the creature, they will either attack immediately, or they will confront you and give you an opportunity to explain yourself, prompting a [[Deception]], [[Intimidation]], or [[Persuasion]] [[Skill Check]]. If you fail this skill check you will be arrested. On a success, the creature will take no further action against you and will return to normal, but if you are caught pick pocketing again, you will be arrested or attacked immediately without being given the chance to explain yourself again. | An unsuccessful attempt means the creature catches you stealing. Depending on the creature, they will either attack immediately, or they will confront you and give you an opportunity to explain yourself, prompting a [[Deception]], [[Intimidation]], or [[Persuasion]] [[Skill Check]]. If you fail this skill check you will be arrested. On a success, the creature will take no further action against you and will return to normal, but if you are caught pick pocketing again, you will be arrested or attacked immediately without being given the chance to explain yourself again. |