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| condition = Arcane Synergy | | condition = Arcane Synergy | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples: | | notes = * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples: | ||
** Applying a [[Paladin]]'s aura to an ally by moving near them while in combat | ** Applying a [[Paladin]]'s aura to an ally by moving near them while in combat | ||
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** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]] | ** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]] | ||
** Using [[Perform]] | ** Using [[Perform]] | ||
* As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened. | |||
* As of Patch 6, the game appears to set the Arcane Synergy stacks to 2 instead of adding 2 stacks. | |||
}} | }} |