Talk:Fighter: Difference between revisions

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(Spellcasting DCs)
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WEAPON BOND TIPS & NOTES
WEAPON BOND TIPS & NOTES
It can take multiple seconds for the weapon to return. Be careful not to end the turn before it happens.
It can take multiple seconds for the weapon to return. Be careful not to end the turn before it happens.
== Spellcasting Ability Modifier ==
For both Fighter and Rogue I tested the DC for Drow Poison. It appears to be a minimum DC of 13. However when a Rogue/Thief or Fighter/Champion has a high enough INT score, the DC will be 13+ and use the INT as the spellcasting ability modifier to calculate the DC. This indicates that both Fighters and Rogues have a default spellcasting ability modifier of INT, regardless of subclass. Note that the spellbook will not show a spellcasting DC or ability modifier for these subclasses. I appreciate further testing and validation, as I only used Drow Poison and there are other items that inflict conditions using the spellcaster's DC. I was not able to use either STR or DEX as a spellcasting ability modifier under any of my testing scenarios.

Revision as of 22:20, 24 December 2023

Weapon Bond

Weapon Bond is a Class Action in Baldur's Gate 3. Weapon Bond is an exclusive action for the Eldritch Knight (Lvl 3 Fighter Subclass). Actions can be used in both exploration and combat to manoeuver across the battlefield or to harm or aid Characters. The actions that a Character can perform are based on their Class and Equipment.


WEAPON BOND INFORMATION Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.

Type: Class Action Until Long Rest


HOW TO UNLOCK WEAPON BOND Weapon Bond can be unlocked by the following classes:

Eldritch Knight (Lvl 3 Fighter Subclass)


WEAPON BOND TIPS & NOTES It can take multiple seconds for the weapon to return. Be careful not to end the turn before it happens.

Spellcasting Ability Modifier

For both Fighter and Rogue I tested the DC for Drow Poison. It appears to be a minimum DC of 13. However when a Rogue/Thief or Fighter/Champion has a high enough INT score, the DC will be 13+ and use the INT as the spellcasting ability modifier to calculate the DC. This indicates that both Fighters and Rogues have a default spellcasting ability modifier of INT, regardless of subclass. Note that the spellbook will not show a spellcasting DC or ability modifier for these subclasses. I appreciate further testing and validation, as I only used Drow Poison and there are other items that inflict conditions using the spellcaster's DC. I was not able to use either STR or DEX as a spellcasting ability modifier under any of my testing scenarios.