Talk:Wild Shape: Difference between revisions

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== Recommend splitting AC values into Base, From Dex, and anything else ==
== Riders/Feats/Racials/Items Etc. That work while in a wild shape ==


For the purposes of planning Druid builds around Unarmored Defense (Wis or Con), Draconic skin, Mage armor, Barkskin or other AC enhancing effects, I recommend recording the AC breakdown of each shapeshift so the user could better plan where an increase could happen.
I've read that there is a few items that will effect this. Shapeshifter ring, the druid robe, and the Shape-shifting hat.  


For example, Spider form is 11 Base AC, +3 from Dex for 14 total in the shapeshift. This helps you understand that:
Also that a portion of Tavern Brawler applies. can't confirm as of yet, but I am aiming to try and list what does work for wild shape.


Can confirm the following:


Monk's Unarmored Defense could give you Wisdom -1 AC.
-Barkskin cast before wikd shape rolls-over into wild shape.
 
-Ring of Shape-shifting rolls over.
Barbarian's Unarmored Defense would give you no benefit (+1 AC from Con, -1 AC from 11 Base armor being adjusted)
-Corvid Amulet, feather never leaves if equipped.  
 
-Wood-elf bonus movement transfers to wild shape.
Mage Armor and Draconic Armor would give you +2 AC (11 -> 13)
 
Barkskin would give you +5 AC (11 -> 16)
 
 
As a result, you would need a Monk splash with 22 Wisdom to equal the defensive value of Barkskin, providing you can apply it and not lose concentration while having it. Said spider would also only have 19 AC, unless you were able to otherwise increase its Dex.
 
This also lets you see that with something like Barkskin active, your Spider form will have 1 more AC then Wolf can achieve, even though they both have 14 AC listed in the current table.  This difference should also matter when you consider Fire Myrmidon (+4 Dex bonus) vs Earth Myrmidon (+0 Dex bonus), though both are listed at 18 AC in the current block (so 14 and 18 Base AC respectively?).
 
 
Spider: 11 Base AC, +3 from Dex (14 total) to 16 Base AC, +3 from Dex (19 total).
 
Wolf: 12 Base AC, +2 from Dex (14 total) to 16 Base AC + 2 from Dex (18 total).
 
I would contribute more of these stats, but I'm still progressing slowly through act 1 so I don't have much unlocked yet.
 
What I do know so far:
 
Badger: 10 Base AC
 
Cat: 10 Base AC, +2 from Dex
 
Spider: 11 Base AC, + 3 from Dex (14 Total)
 
Wolf: 12 Base AC, +2 from Dex (14 total)
 
My first attempt at adding that in didn't format well in the preview, noting that information here for now, I'll see if I can add it correctly later on.

Latest revision as of 04:23, 21 September 2023

Riders/Feats/Racials/Items Etc. That work while in a wild shape[edit source]

I've read that there is a few items that will effect this. Shapeshifter ring, the druid robe, and the Shape-shifting hat.

Also that a portion of Tavern Brawler applies. can't confirm as of yet, but I am aiming to try and list what does work for wild shape.

Can confirm the following:

-Barkskin cast before wikd shape rolls-over into wild shape. -Ring of Shape-shifting rolls over. -Corvid Amulet, feather never leaves if equipped. -Wood-elf bonus movement transfers to wild shape.