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A Gur monster hunter named [[Gandrel]] is in the [[Sunlit Wetlands]]/[[Putrid Bog]]. If he's spoken to, he reveals that he's looking for a vampire spawn in the area and he may have to make a deal with the local [[Auntie Ethel|hag]] to find him. There are several possibilities for how the conversation can pan out: | A Gur monster hunter named [[Gandrel]] is in the [[Sunlit Wetlands]]/[[Putrid Bog]]. If he's spoken to, he reveals that he's looking for a vampire spawn in the area and he may have to make a deal with the local [[Auntie Ethel|hag]] to find him. There are several possibilities for how the conversation can pan out: | ||
* The party can speak to Gandrel without learning more about the vampire spawn he hunts, and part ways with him. | * The party can speak to Gandrel without learning more about the vampire spawn he hunts, and part ways with him. | ||
* The party can persuade Gandrel to tell them more about his quarry through | * The party can persuade Gandrel to tell them more about his quarry through a Persuasion check (DC 15), to which he reveals his quarry is Astarion. The party can respond in various ways: | ||
** Tell him Astarion is not a vampire, and reveal their camp location. | ** Tell him Astarion is not a vampire, and reveal their camp location. | ||
** Tell him Astarion is not a vampire, and refuse to give up their camp location. | ** Tell him Astarion is not a vampire, and refuse to give up their camp location. |