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'''Trip Attack (Melee)''' is a | {{See also|Trip Attack (Ranged)}} | ||
{{WeaponActionPage | |||
= | | summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | ||
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | |||
| image = Trip Attack Melee.webp | |||
| controller icon = Trip Attack Melee Icon.webp | |||
| icon = Trip Attack Melee Unfaded Icon.webp | |||
| cost = action | |||
| hit cost = supdie | |||
| concentration = | |||
| damage = weapon | |||
| extra damage = superiority die | |||
| attack roll = yes | |||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = Per turn | |||
| duration = | |||
| | | range = weapon | ||
| | | aoe = | ||
| | | aoe m = | ||
| aoe ft = | |||
| save = STR | |||
| condition = prone | |||
| condition duration = 1 | |||
| condition save = STR | |||
| condition dc = weapon action | |||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| warning = {{Prereq|The target can't be Huge in size.}} | |||
| notes = | |||
}} |