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Trip Attack (Melee)

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"Trip Attack" redirects here. For the ranged version, see, see Trip Attack (Ranged).

Trip Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

A powerful attack that possibly knocks the target ProneProne.

The target can't be Huge in size.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority DieSuperiority Die WeaponWeapon damage
Details
Attack rollAttack roll (On Miss: Does not spend Superiority Dice.)
STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

At higher levels

At level 10 with Improved Combat SuperiorityImproved Combat Superiority the damage bonus increases to 1d10

Condition: Prone

ProneProne

Duration: 1 turn

Weapon action DC Strength saving throwStrength saving throw

How to learn

Classes:

Granted by feats: Martial Adept