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Trip Attack (Melee)
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"Trip Attack" redirects here. For the ranged version, see Trip Attack (Ranged).

Description
A powerful attack that possibly knocks the target Prone.
The target can't be Huge in size.Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage:
- Details
- Melee Weapon Attack Roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range
Normal weapon damage
At higher levels
At level 10 with Improved Combat Superiority the damage bonus increases from 

Condition: Prone
Prone
Duration: 1 turn
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m (5 ft) of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Battle Master



























































