Trip Attack (Melee)
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Duration: 1 turn
Strength Save
Trip Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target Prone.
On Miss: Does not spend Superiority Dice.
The target can't be Huge in size.
Properties
- Cost:
-
Action +
Superiority Die
- Damage:
- Weapon
Physical +
- Details:
-
Attack Roll
-
Range: Normal Weapon Range
At Higher Levels
At level 10 with Improved Superiority Dice the damage bonus increases to
1d10
Variants
Condition: prone


- Can't move or take Actions, Bonus Actions, or Reactions, and has
Disadvantage on Strength and Dexterity
Saving Throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
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