4,193
editsUser:T-Furan/Sandbox/Gear locator Act Three (edit)
Revision as of 00:23, 16 January 2024
, 16 January→Act Three
Line 39: | Line 39: | ||
! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ||
| | | | ||
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[ | *+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | *On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | ||
| Looted from [[The Emperor]] near the prison by disarming him | | Looted from [[The Emperor]] near the prison by disarming him | ||
Line 180: | Line 180: | ||
! scope="row"| {{MdRarityItem|Dark Displacement Gloves}} | ! scope="row"| {{MdRarityItem|Dark Displacement Gloves}} | ||
| | | | ||
*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you | ||
*[[Sleight of Hand]] +1 | *[[Sleight of Hand]] +1 | ||
| Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]] | | Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]] | ||
Line 201: | Line 201: | ||
! scope="row"| {{MdRarityItem|Spellmight Gloves}} | ! scope="row"| {{MdRarityItem|Spellmight Gloves}} | ||
| | | | ||
*When you cast a [[Spells|spell]] that uses [[ | *When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off | ||
| Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]] | | Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]] | ||
|style="text-align: center;"| {{Coords|-82|-33}} | |style="text-align: center;"| {{Coords|-82|-33}} | ||
Line 225: | Line 225: | ||
! scope="row"| {{MdRarityItem|The Dancing Breeze}} | ! scope="row"| {{MdRarityItem|The Dancing Breeze}} | ||
| | | | ||
*Gain an action to strike all nearby foes, making separate [[Attack | *Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}}) | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Stalker Gloves}} | ! scope="row"| {{MdRarityItem|Stalker Gloves}} | ||
Line 351: | Line 351: | ||
| | | | ||
*Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon | *Deal additional {{DamageColor|Psychic|1d4 Psychic}} damage with this weapon | ||
*Gain a 1d4 bonus to [[Attack | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage Rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]] | ||
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}}) | *Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}}) | ||
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] | | After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] | ||
Line 366: | Line 366: | ||
| | | | ||
*Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]] | *Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]] | ||
*[[Attack | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
|rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]] | |rowspan=7| Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]] | ||
|rowspan="7" style="text-align: center;"| {{Coords|-11|140}} | |rowspan="7" style="text-align: center;"| {{Coords|-11|140}} | ||
Line 372: | Line 372: | ||
! scope="row"| {{MdRarityItem|Horns of the Berserker}} | ! scope="row"| {{MdRarityItem|Horns of the Berserker}} | ||
| | | | ||
*+2 to [[Attack | *+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage | ||
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn | *While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Blightbringer}} | ! scope="row"| {{MdRarityItem|Blightbringer}} | ||
| | | | ||
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Attack | *When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage Rolls|damage rolls]] | ||
*On a [[Critical Hit|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns | *On a [[Critical Hit|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns | ||
|- | |- | ||
Line 387: | Line 387: | ||
! scope="row"| {{MdRarityItem|Cloak of Displacement}} | ! scope="row"| {{MdRarityItem|Cloak of Displacement}} | ||
| | | | ||
*Targets have [[disadvantage]] on [[Attack | *Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Garb of the Land and Sky}} | ! scope="row"| {{MdRarityItem|Garb of the Land and Sky}} | ||
| | | | ||
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn | *When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn | ||
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Attack | *When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 | ||
|- | |- | ||
Line 499: | Line 499: | ||
! scope="row"| {{MdRarityItem|Balduran's Giantslayer}} | ! scope="row"| {{MdRarityItem|Balduran's Giantslayer}} | ||
| | | | ||
*On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Attack | *On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] against [[Large]], [[Huge]], or [[Gargantuan]] creatures | ||
*Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Temporary Hit Points|temporary hit points]] ({{recharge|short rest}}) | *Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Temporary Hit Points|temporary hit points]] ({{recharge|short rest}}) | ||
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional {{DamageColor|Physical|2d6 Slashing}} damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall {{cond|Prone}} for 2 turns ({{recharge|short rest}}) | ||
Line 597: | Line 597: | ||
*Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}}) | *Cast {{sai|Inflict Wounds}} (level 4) ({{recharge|long rest}}) | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
*[[Attack | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
| [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]] | | [[That Which Watches]]{{ref|name=note13}} at the entrance gate of the [[Murder Tribunal]] | ||
|- | |- | ||
Line 619: | Line 619: | ||
! scope="row"| {{MdRarityItem|Bhaalist Gloves}} | ! scope="row"| {{MdRarityItem|Bhaalist Gloves}} | ||
| | | | ||
*[[Attack rolls]] +1 | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}}) | *Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}}) | ||
|rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]] | |rowspan=9| Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]] | ||
Line 685: | Line 685: | ||
! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}} | ! scope="row"| {{MdRarityItem|Cerebral Citadel Gloves}} | ||
| | | | ||
*When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Attack | *When {{cond|Charmed|Charming}} or {{cond|Frightened|Frightening}} a creature, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[saving throws]] | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
|- | |- | ||
Line 710: | Line 710: | ||
! scope="row"| {{MdRarityItem|Legacy of the Masters}} | ! scope="row"| {{MdRarityItem|Legacy of the Masters}} | ||
| | | | ||
*Gain a +2 bonus to all [[Attack | *Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage Rolls|damage rolls]] with weapons | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
|- | |- | ||
Line 720: | Line 720: | ||
! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}} | ! scope="row"| {{MdRarityItem|Unwanted Masterwork Gauntlets}} | ||
| | | | ||
*[[Attack | *[[Dice rolls#Attack rolls|Attack rolls]] +1 | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
|rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement | |rowspan=2| Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement | ||
Line 737: | Line 737: | ||
! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ||
| | | | ||
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[ | *+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | *Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | ||
|- | |- | ||
Line 747: | Line 747: | ||
! scope="row"| {{MdRarityItem|Spellseeking Gloves}} | ! scope="row"| {{MdRarityItem|Spellseeking Gloves}} | ||
| | | | ||
*When you make a [[Spells|spell]] [[attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell Slot|spell slot]] level, with [[List of all spells#Cantrips|cantrips]] costing 1 point | *When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell Slot|spell slot]] level, with [[List of all spells#Cantrips|cantrips]] costing 1 point | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Hellbeard Halberd}} | ! scope="row"| {{MdRarityItem|Hellbeard Halberd}} | ||
Line 755: | Line 755: | ||
! scope="row"| {{MdRarityItem|Caitiff Staff}} | ! scope="row"| {{MdRarityItem|Caitiff Staff}} | ||
| | | | ||
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[ | *+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | *Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | ||
|- | |- | ||
Line 769: | Line 769: | ||
! scope="row"| {{MdRarityItem|Mask of Soul Perception}} | ! scope="row"| {{MdRarityItem|Mask of Soul Perception}} | ||
| | | | ||
*+2 bonus to [[Attack | *+2 bonus to [[Dice rolls#Attack rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]] | ||
*Cast {{sai|Detect Thoughts}} ({{recharge|short rest}}) | *Cast {{sai|Detect Thoughts}} ({{recharge|short rest}}) | ||
| Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]] | | Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]] | ||
Line 799: | Line 799: | ||
! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ||
| | | | ||
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[ | *+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | *Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | ||
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
Line 805: | Line 805: | ||
! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ||
| | | | ||
*+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and all [[ | *+1 bonus to [[Saving throw#Difficulty Class|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]] | ||
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
Line 853: | Line 853: | ||
| | | | ||
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes | *Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes | ||
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Attack | *On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn | ||
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves | *Increase your [[Constitution]] by 2 (max 20) while wearing these gloves | ||
| Rewarded for [[Save Hope]] after defeating [[Raphael]] | | Rewarded for [[Save Hope]] after defeating [[Raphael]] | ||
Line 917: | Line 917: | ||
! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ||
| | | | ||
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack | *+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | |rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | ||
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | |rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | ||
Line 928: | Line 928: | ||
! scope="row"| {{MdRarityItem|Markoheshkir}} | ! scope="row"| {{MdRarityItem|Markoheshkir}} | ||
| | | | ||
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack | *+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | *Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | ||
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | *Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | ||
Line 936: | Line 936: | ||
! scope="row"| {{MdRarityItem|Robe of the Weave}} | ! scope="row"| {{MdRarityItem|Robe of the Weave}} | ||
| | | | ||
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack | *+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | *On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | ||
*[[Armour Class]] +2 | *[[Armour Class]] +2 | ||
Line 963: | Line 963: | ||
| | | | ||
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | *Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
*Gain a bonus to your ranged weapon [[Attack | *Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them | ||
|rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | ||
|rowspan="2" style="text-align: center;"| {{Coords|-36|-80}} | |rowspan="2" style="text-align: center;"| {{Coords|-36|-80}} | ||
Line 989: | Line 989: | ||
! scope="row"| {{MdRarityItem|Veil of the Morning}} | ! scope="row"| {{MdRarityItem|Veil of the Morning}} | ||
| | | | ||
*[[Undead]] have [[disadvantage]] on [[Attack | *[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]] | ||
*Cast {{sai|Turn Undead}} ({{recharge|long rest}}) | *Cast {{sai|Turn Undead}} ({{recharge|long rest}}) | ||
|rowspan=3| Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | |rowspan=3| Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | ||
Line 1,001: | Line 1,001: | ||
! scope="row"| {{MdRarityItem|Hood of the Weave}} | ! scope="row"| {{MdRarityItem|Hood of the Weave}} | ||
| | | | ||
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Attack | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Torch of Revocation}} | ! scope="row"| {{MdRarityItem|Torch of Revocation}} | ||
Line 1,031: | Line 1,031: | ||
| | | | ||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | *Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | ||
*[[Advantage]] on all [[Attack | *[[Advantage]] on all [[Dice rolls#Attack rolls|attack rolls]] against [[Undead]] | ||
| Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint | | Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint | ||
|style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1928|852}} | |style="text-align: center;"| [[Cazador's Dungeon]] {{Coords|-1928|852}} | ||
Line 1,037: | Line 1,037: | ||
! scope="row"| {{MdRarityItem|Rhapsody}} | ! scope="row"| {{MdRarityItem|Rhapsody}} | ||
| | | | ||
*When you kill an enemy, gain a +1 bonus to all damage, to [[Attack | *When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Spell save DC|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Critical Hit|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped | ||
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
| [[Cazador|Cazador Szarr]] at the dungeon ritual site | | [[Cazador|Cazador Szarr]] at the dungeon ritual site | ||
Line 1,044: | Line 1,044: | ||
! scope="row"| {{MdRarityItem|Woe}} | ! scope="row"| {{MdRarityItem|Woe}} | ||
| | | | ||
*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Attack | *+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | *When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | ||
*Cast {{sai|Blight}} ({{recharge|long rest}}) | *Cast {{sai|Blight}} ({{recharge|long rest}}) | ||
Line 1,085: | Line 1,085: | ||
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | *Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | ||
*On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | *On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | ||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Attack | *Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | ||
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon | *While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon | ||
|- | |- |