Editing Wild Magic (Sorcerer subclass)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 34: Line 34:
== Wild Magic Surge Effects ==
== Wild Magic Surge Effects ==


{{:Wild Magic table (Sorcerer)}}
* [[File:Wild Magic Blur Icon.png|frameless|upright=0.1]] [[Wild Magic: Blur]]
* [[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.1]] [[Wild Magic: Enchant Weapons]]
* [[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.1]] [[Wild Magic: Explosive Healing]]
* [[File:Wild Magic Fog Icon.png|frameless|upright=0.1]] [[Wild Magic: Fog]]
* [[File:Wild Magic Summon Mephit Icon.png|frameless|upright=0.1]] [[Wild Magic: Summon Mephit]]
* [[File:Wild Magic Swap Icon.png|frameless|upright=0.1]] [[Wild Magic: Swap]]
* [[File:Wild Magic Teleport Icon.png|frameless|upright=0.1]] [[Wild Magic: Teleport]]
* Wild Magic: Turn Magic - At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
* Wild Magic: Burning - Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog.
* Wild Magic: Enlarge/Reduce - Each creature within 9m is randomly Enlarged or Reduced.
* Wild Magic: Entangle - Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
* Wild Magic: Resilient Sphere - Enclosed in an arcane sphere.Β  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.Β  Movement speed halved.
* Wild Magic: Slow - You are Slowed.
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
* Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn.
* Wild Magic: Water - Spawn a water puddle around caster.
* Wild Magic: Shield - increase your Armour Class by 5. You take no damage from Magic Missile.
{{SorcererNavbox}}
{{SorcererNavbox}}
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: