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[[File:Zhentarim Hideout.jpg|thumb|The Zhentarim Basement.]][[File:Zhentarim.webp|200px|right]]
[[File:Zhentarim.webp|200px|right]][[File:Zhentarim Hideout.jpg|thumb|The Zhentarim Basement.]]
The '''Zhentarim Basement''' (also known as the '''Zhentarim Hideout''') is a [[location]] in [[Act One]]. It is a hidden area beneath [[Waukeen's Rest]] that is run by the [[Zhentarim]]. {{SpoilerWarning}}
The '''Zhentarim Basement''' (also known as the '''Zhentarim Hideout''') is a [[location]] in [[Act One]]. It is a hidden area beneath [[Waukeen's Rest]] that is run by the [[Zhentarim]]. {{SpoilerWarning}}


==Overview==
==Overview==
The Zhentarim Basement is accessed through a barn on the western side of Waukeen's Rest. Inside is a jumpy man named [[Salazon]], who will ask for a password. [[Rugan]] will give the party this password if they save him during the quest [[Find the Missing Shipment]] or if he's been killed somehow, asking where he's going then asking what the password is via [[Speak with Dead]].
The Zhentarim Basement is accessed through a barn on the western side of Waukeen's Rest. Inside is a jumpy man named [[Salazon]], who will ask for a password. [[Rugan]] will give the player this password if they save him during the quest [[Find the Missing Shipment]] or asking where he's going then asking what the password is via [[Speak with Dead]] if he's been killed somehow, otherwise passing any of the dialogue ability checks with Salazon will have him stand down.  
Otherwise passing any of the dialogue ability checks with Salazon will have him stand down. If Salazon is successfully dealt with, he will give the party a key to the wardrobe at the back of the basement, which leads to the hideout.
 
If Salazon is successfully dealt with, he will give the player a key to the wardrobe at the back of the basement, which leads to the hideout.


=== Waypoints ===
=== Waypoints ===
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==Interactions==
==Interactions==
* The '''Zhentarim Basement''' is one of the four entrances to the [[Underdark]]. There is a secret lift that leads to there, hidden behind an illusionary wall at {{Coords|268|-190}}, revealed by an Investigation check while next to the wall. Passing through the wall will not cause anyone to be hostile.
* The '''Zhentarim Basement''' is one of the four entrances to the [[Underdark]]. There is a secret lift that leads to there, hidden behind an illusionary wall at {{Coords|268|-190}}, revealed by an Investigation check while next to the wall. Passing through the wall will not cause anyone to be hostile.
* If the party steal the [[Iron Flask]] from the caravan chest after saving [[Rugan]] and [[Olly]], they will show up in the hideout, Olly being dead, and Rugan being tortured.
* If you steal the [[Iron Flask]] from the caravan chest after saving [[Rugan]] and [[Olly]], they will show up in the hideout, Olly being dead, and Rugan being tortured.


== Notable loot ==
== Notable loot ==
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* {{LgRarityItem|Rupturing Blade}}
* {{LgRarityItem|Rupturing Blade}}


These items are locked behind certain quest/dialogue choices. They will only appear in [[Brem|Brem's]] inventory if the party gain [[Zarys]]' and her group's trust.  The items can then be acquired through trading, [[Stealing|pick-pocketing]], or looting Brem's corpse (if the party decide to kill the group anyway after gaining their trust).
These items are locked behind certain quest/dialogue choices. They will only appear in [[Brem|Brem's]] inventory if you gain [[Zarys]] and her group's trust.  The items can then be acquired through trading, [[Stealing|pick-pocketing]], or looting Brem's corpse (if you decide to kill the group anyway after gaining their trust).


If the party antagonize Zarys in any way, the group will turn hostile and the items won't appear in Brem's inventory, making it impossible to acquire them.  In particular, if the party had convinced [[Rugan]] to cross the Zhents and let the party take the shipment, then the only way to gain Zarys's trust is to follow her order to finish off Rugan. It's not possible to obtain the shipment, spare Rugan's life, ''and'' get access to the items above.
If you antagonize Zarys in any way, the group will turn hostile and the items won't appear in Brem's inventory, making it impossible to acquire them.  In particular, if you had convinced [[Rugan]] to cross the Zhents and let you take the shipment, then the only way to gain Zarys's trust is to follow her order to finish off Rugan. It's not possible to obtain the shipment, spare Rugan's life, ''and'' get access to the items above.


==Notes==
==Notes==
* Having [[Shovel (Familiar)]] summoned will cause the group to immediately become hostile once [[Shovel (Familiar)]] is in sight. {{verify}} '' This does not seem to happen when [[Scratch]] is summoned or when any of the familiars from the [[Find Familiar]] spell are summoned.  ''
* The iron gates at the back of the basement can be unlocked with the two [[Zhentarim Key]] variants.
* The iron gates at the back of the basement can be unlocked with the two [[Zhentarim Key]] variants.
* The iron gate that is locked if [[Zarys]] becomes hostile can be unlocked with the [[Iron Key]] held by [[Garias]].
* The iron gate that is locked if [[Zarys]] becomes hostile can be unlocked with the [[Iron Key]] held by [[Garias]].
* The lift to the [[Underdark]] can be unlocked with the [[Mechanical Key]] held by [[Karad]].
* The lift to the [[Underdark]] can be unlocked with the [[Mechanical Key]] held by [[Karad]].


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
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