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Chilling Counter
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Chilling Counter is a passive feature that chills a creature that misses you with an attack.
Description
When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns.[See: Bugs]
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to
Cold damage and resistant to
Fire damage.
- Applying to a chilled entity will make it Frozen for
Duration: 1 turn.
How to learn
Granted by the weapons:
Bugs
- The in-game description says there is a DC 13 saving throw, but in fact there is no saving throw to avoid the effect. Chilled will be applied on every single missed attack.