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Grim Irony
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Grim Irony is a passive feature that can incapacitate both the target and user in fits of laughter.
Description
Whenever this weapon lands a critical hit, both target and attacker must succeed a Wisdom Saving Throw, or be affected by fits of laughter.
Condition: Hideous Laughter
Hideous Laughter
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
How to learn
Notes
- The wielder can get immunity to the Hideous Laughter condition from the critical hit effect via:












